The Tale of Doris and the Dragon is an episodic, point-and-click adventure game series featuring an elderly lady named Doris who finds herself in Purgatory after passing away on earth. On her journey, Doris meets many weird and wonderful characters that help or try to hinder her progress. Out of this, an unlikely friendship emerges.
Purgatory - Doris finds herself in a strange land with no hope of returning to the world she once knew. After passing away on earth, our brave heroine must journey through the afterlife in search of her husband, Albert.
Puzzles - On her journey, Doris meets a cast of Underworld natives that aren’t always the most helpful. Solve puzzles and help Doris nag her way through the red tape of Limbo’s middle management.
Peril - You wouldn’t think it, but the After life is a dangerous place. With the help of her new found friends, Doris uncovers a sinister plot which threatens to destroy both life and death itself.
Visit www.dorisandthedragon.com for more information about the game!
Reviews and Awards
Bronze Award from Pocket Gamer
"The Tale of Doris and the Dragon is a love letter to classic point-and-click games" - Alphr.com
App Army Assemble: Doris and the Dragon reviewed by real customers!
* A RETRO, PIXEL-ART GAME which reminds you of those 90s classics that you couldn’t forget if you tried. Inspired heavily by LucasArts games such as Monkey Island and Grim Fandango.
* A POINT AND CLICK ADVENTURE is a game genre that emphasises puzzle solving and quirky narrative. The minimalist nature of the interface allows the player to simply ‘point and click’ to explore the world.
* 800+ LINES OF DIALOGUE that are fully voice acted!
* CREATED BY AN INDEPENDENT COMPANY which means that we 100% self-publish, self-fund our project and in-house all of our production
* MUSIC AND SOUND DESIGN has been important to us in every game that we have created together. The Tale of Doris and the Dragon is no exception, with a haunting soundtrack by AssadB; foley and sound design by Ryan Callard.
Feel free to reach out to us by e-mail or social media channels
We are currently on Greenlight so make sure you check out our campaign page:
Links and contact info are all below! We always try to reply :D
PRESS CONTACT: firstname.lastname@example.org
FIX THIS BUG: email@example.com
PRESS KIT: www.dorisandthedragon/press or wwww.arrogantpixel.com/press
We love you guys for all your support this year. Bigger and better things coming, we promise.
TO KEEP UP TO DATE WITH ALL THINGS DORIS, sign up to our mailing list!
FACEBOOK : Facebook.com
TWITTER : Twitter.com
WEBSITE : Arrogantpixel.com
We'd love to know what you think of our project and we read all the comments and feedback we receive! Please do head on over to our community page and let everyone now how excited you are!
THE TALE OF DORIS AND THE DRAGON EPISODE 2 will be available this summer on the App Store and Google Store and the trailer can be downloaded here [PRESS MATERIALS]
It's been a little while since we've posted an update so this is another long post for you guys! We are still hard at work on The Tale of Doris and the Dragon - Episode 2. We are pleased to say that we are getting close to getting a build together!
Here is a snap from our recent work sessions:
It's been a very busy couple of months here at Arrogant Pixel. Not only are we working on The Tale of Doris and the Dragon - Episode 2, we were involved in a few other gaming related projects recently. It has been tough trying to keep on top of everything since there has been so much going on!
Ben has been spending the last few weeks tirelessly putting the game together. At this stage, we are fully in production mode with all of the game designed and main story and dialogue lines written. Before we dive straight into voice-acting, there are still a few straggly little bits we need to tackle first. For example, many of the extra pieces of dialogue such as the Doris and Norb TSD conversations that need to be finalised before we can jump in the recording booth.
If you are a journalist / reviewer / youtuber and would like to request a press copy, please get in contact: firstname.lastname@example.org
Assad is working hard on putting the finishing touches to the soundtrack and will be moving on to the final sound effects once the build is playable. There were a few scenes that required a dramatic change of mood and now this is really highlighted with both subtle and not-so-subtle cross fades between different tracks. It really reflects the step-up in production quality for this particular game.
Saf works at the speed of light, it seems! It means that we've had a chance to go over the scenes and animations more than once. The game is now looking better than the trailer we posted at the beginning of this year! She's had a chance to go in and add a little bit more life and clutter to the scenes by adding more animations and scenery.
We've even had time to add a few more scenes that we realised that we needed a few weeks ago! All I can say is, everything is looking so much better than Episode 1. We've been saying that since we started work with Saf, but I think you guys will agree when you play!
I can imagine that Ryan is looking at Ben adding more and more dialogue to the game and being understandably worried about the workload for the voice acting. Luckily, Episode 1 really put us through a proper development cycle and we are confident that the characters will be back; bigger and better than ever.
In the podcast, Ryan talks about how he's been trying to do what he can with an unfinalised script, but we won't know until the final export as to how much we really have left to do. This will probably be one of the last things to go into the game.
With everything going so mad at the moment, we brought in an intern to help us launch Episode 2! Say hello to Amy who will be helping us with pretty much everything.
Here's a snap of the lovely Saf and Amy at a recent work session:
We helped Hugs.tf raise over £18,000 for charity a few weeks ago! Tucked away in Hammersmith, West London for a weekend (the 6th and 7th of May...since you asked), the Hugs.tf team produced and streamed 26 solid hours of Team Fortress 2: with the usual sleep deprived nonsense, incredible giveaways, an inappropriate amount of memes, and a few surprises!
Here's a cute but candid end of stream wrap photo with the Hugs.tf team and Arrogant Pixel:
That's it for now, folks. Please make sure you look out for Episode 2!
We'll be back with another post soon!
The AP team x
For further information:
About Arrogant Pixel:
Formed in 2012 by Ben Simpson, Arrogant Pixel is a small team of five game developers based in South West London. Our ultimate goal is to make high-quality games with memorable characters and a strong narrative. We will never release games that we don’t enjoy playing ourselves. Growing up in the early 90s, we were playing some of the greatest ‘point and click’ adventure games of all time. Our latest title “The Tale of Doris and the Dragon” is our homage to the genre. As an independent company, we have self-funded this project and aim to release Episode 2 on Steam, iOS and Android this Summer 2017
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