The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
There are many videos on Humean games' Youtube page but here is one for you check out!
Humean games is currently running a competition in the newly released The Finish Line in which the top 3 fastest lap times by players before August the 9th at the US GP track in tractors will win a free game each.
To enter the competition all you need to do is download The Finish Line for free (Link at the bottom of the page.) Then simply set the fastest lap time you can on the US GP track in a tractor. Once you hav edone this screenshot your lap time (either as you finish it or just with it written as your best lap in the bottom left corner) and send it to Humean games.
To send in the image tweet it @Humean_games you can also upload your screenshot then leave a link in the download page comment or the comments on this article.
The top 3 times will win a an indie game each and as The Finish Line is free why not download it and enter the competition! Just make sure you enter before then end of August the 9th, winners will be announced on August the 10th.
Good luck!
We have released a new playable WIP demo for the FUN mode in The Finish Line.
The finish line mini's first build is now available to download right here on IndieDB
This is the finish line. The Finish Line is the first game from 17 year old one man indie studio Humean games. Its a game that features an odd mix of...
This is a demo of an early build of the fun game type for The Finish Line. What is the "Fun" game type? The fun game type is the crazier vehicles in the...
This is the first public build of The Finish Line mini, this is not a finished game please give feedback on how it can be improved what you like and what...
An early alpha demo for The Finish Line, this does not represent the full game!
well done dude i have been playing since first beta and really good now. i play the f1 cars all the time
Thanks for your answer. We also have AI controller/pathnodes system but also with spline. There are several pathnodes on each track segment and AI choses pathnode with biggest 'weight'. The closer pathnode is to spline, the biggest itsweight is. First bot to reach current pathnode chooses the best next pathnode and others chooses pathnodes with lesser weight.
Good trees assets.
Very nice music.
And how AI is handled? Is it scripted move or AI-controller?
Thanks,
Most of the trees are from DK2007 speed tree pack check it out here Udkresources.com
Some of the music I created myself some I got from a CC website here Machinimasound.com
It is a AI controller, that follows path nodes.