UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.
Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.
Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.
Welcome back to another Firestorm update! We've got a lot of exciting news to share in our latest devtalk. Our focus in this update is to provide insight into our dev cycle, where we've been, what we didn't like, and what we loved. Firestorm has had 3 major chapters that each had hallmark positives, as well as negatives.
Besides infrequent dev talks and social media posts displaying some of our art assets, there has been limited communication from our team about Firestorm. This is partially due to the volatility of game dev cycles and limited time on our part. We'd like to share a few things regarding what we've learned from Renegade X, our time spent iterating Firestorm, and the current direction of the game. Our approach, which is the standard formula for game development, is to take the knowledge from all of our past attempts and remove or re-work elements that were either terrible or were not implemented well.
Fursan al-Aqsa will receive a SUPER Discount for Steam Winter Sales! Do not miss this AMAZING opportunity to play the most BASED indie game of all times...
Another year is ending and another time (since 2019), Fursan al-Aqsa, i.e, the most BASED indie game on Steam, is competing on the IndieDB Indie of the...
Another year is ending, and my game Fursan al-Aqsa is still kicking ass here on Steam and elsewhere. We are now on Steam Autumn Sales, and I have given...
This is a Work in Progress of the next mission I am working on for the most BASED indiegame on steam, the Batle of Nablus.
Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® is a Third Person Action Game on which you play as Ahmad al-Falastini, a young Palestinian Student...
Immerse yourself in the atmosphere of the 2nd Tiberium War with a great arsenal of weapons and vehicles at your hand. Fight under the Global Defense Initiative...
We are going to go ahead and label this a fan made game and develop it as far as possible adding a few things here and there but keeping the core game...
Gladiators of the Arena is an upcoming rpg hack 'n' slash game developed by Creative Oven Studios using Unreal Development Kit. You play as a slave gladiator...
SonicGDK (short for 3D Sonic Games Development Kit) is a codebase, a collection of source codes, which allows anyone to create 3D platformer video games...
Silent Hill: The Gallows - это творческий проект, никакой коммерческой составляющей проект не...
Sonic Incursion is a fangame utilising the Sonic GDK extension to the Unreal Development kit. Play as Sonic or Metal Sonic as you take the fight to the...
Disaster! An alien invasion and subsequent infestation have decimated this facility. Many lives were lost, the facility was ruined and the aliens were...
Renegade X is a tactical First and Third Person Shooter with Real Time Strategy elements, set in the Command & Conquer universe. It is a high quality...
Them and Us is a classic survival horror video game. Discover the truth of Alicia’s past as she descends further into her strange, unending nightmare.
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Well.. I know, UT4 is dead (development is on hold) but where is moved all modding and content creation scene? UT3 and UDK was so popular tools for new mod and game creation. Any info?
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I think you bearly moving all I seen was assets and low poly mesh's I hope to see GUI inventory and sound composition's.
Hey guys, been on the group for a while but I don't think I ever really introduced myself here. I'm Daniel (most people know me as Dan, TheWalshinator or Walsh) and I'm the project leader at Walshinator Productions, where me and my currently small team are working on a first-person psychological horror game series called ALWAYS HUNTING, a prototype for the first of which (Jacob's Story) is currently in development.
Indiedb.com
Help is always welcome and greatly appreciated, so if you are interested in helping out or just want to chat (which I'm totally fine with), feel free to send me a PM or hit me up on Skype (thewalshinator1). I'll say now that we do not currently have a budget, so paid work isn't an option right now but might become available in the future, because I plan to launch a fundraiser campaign after the prototype's three levels are completed.
UDK is no longer going to be updated and will stay as it is...abandoned
I don't think it's really a problem since UDK is almost fine as it is. My only grip is that the C++ source code is locked and we are now stuck with Unreal Script forever...
Hey guys, check this out Indiedb.com . They need help with the UDK, it would be extremely cool to play this.