Survalways is a platform game with mechanics similar to the Megaman X series, where you control a soldier who must stop the invasion of aliens of the Crigonitus race. The space research station Survalways contains several rare elements of the universe that are used to search for the creation of life on isolated planets, these elements are the target of the attack of the Cirgonitus that intend to steal rare elements for creation of weapons of destruction
Remaking the transition process between animations and player states.
states and animations
Building new enemies for the game is undoubtedly one of the most laborious and also most frequent processes in a shooting game as Survalways sets out...
new enemy - from the draft to the final model
The process of adjusting the mechanics of the game continues at a moderate pace, I have managed to put a lot of the basic movements running smoothly and...
updates on gameplay
I decided to review the mechanics of the game by switching the game from a free 3D style to a 2D game (similar to the megaman game).
changes on game engine
Completed the process lifecycle pump Criganato. The full course consists of verifying that the generation of the object instance already collided with...
criganato's bomb working
A brief status of the project as is and I'm working to finish making the Criganato working altogether in the game
criganato in game
Some effects that I add to the game. When player receive a shot the player have time to kill enemies while the models be blinking.
effects on player
Add new objects to the game including base teleporters for spawn enemys
new prefabs and components
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