What happens when you combine metroidvania elements, such as a huge maps, filled with enemies and huge bosses, completely explorable, and puzzle mechanics of first person puzzles, like portal ?
I've been working on a brand new mechanic that allows building complex structures within the game. Hope you guys enjoy it :)
teaser video - fps puzzler
It's been a while since my last post here. I've been trying to improve my animations and create some improved visual FX and mechanics for "The Spiral...
procedural lightining
It's been a while since my last post. I've been quite busy. more than creating directly, I've been studying and trying to come up with interesting ideas...
the boss-puzzle concept
Some news and updates of the project, as I've been moving to UE4 and implementing new features.
updated ue4 project and plans
3 weeks of evergreen development now !! I've been pretty busy between modelling my own assets and learning unity. Hope you guys like it !
testing and learning
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