Two teams on the remotest tundra fight each other to save their lives against freezing
GAMEPLAY:
Every player spawn on an igloo with a freezing indicator, when it goes all the way down, the player dies. The player need to kill other players in order to gain heat points that regenerate the freezing indicator.
GAME FLOW:
1)Every team spawn on an igloo on two opposite sides of a procedurally generated terrain
2)In the first 1 minute the PVP is off, and players can only move on their own half side, and have to build camps that will be used as winds or enemies repairs
3)After the first minute the pvp is on and players can move in every area of the map and try to kill other players
Snow Fight is a tactical shooter/sandbox game where the player has all the real life mechanic of a snowball fight.
The game is set in a wild zone in the far North of Alaska, where two tribes of young Eskimos fight to rule their lands.
During these battles, reflexes, strategy and concentration are required in order to prevail over the enemy's team. In the game, you can dig trenches to cover yourself from the snow storm, build outposts with your team, interact with the vegetation and fight enemies with a realistic and smooth combat system.
- Advanced matchmaking system
- Intuitive FPS controls
- Procedural terrain and vegetation
- Dynamic weather / Day and Night cycle
- Accurate Hitbox
- Destructible terrain
- Ragdoll characters
- 3 unique character classes
- Optimized performance
Deathmatch (READY):
Players: 8 vs 8
Play time: 12 min
Warmup: 0:40 min pvp off
Building Time: 1:20 min pvp off
Fighting Time: 10 min pvp on
Objective: Get the most number of kills as a team
Game Flow:
-Each player, spawns at a random position in their half of the map when they game begins or when they die. In the first 1:20 min players have to create camps and can’t cross to the enemy’s side of the map. After the building time, the pvp is on, the player can move anywhere on the terrain and must kill enemies.
Save the penguin (READY):
Players: 4 vs 4 – 8 vs 8
Play time: 15:00 min unless the penguin idol is destroyed, pvp on
Warmup: 0:40 min pvp off
Fight time: 14:20 min pvp on
Objective: Kill the enemy penguin idol and protect yours
Game Flow:
- Each player, spawns at a random position in their half of the map when the game begins or when they die.After the warmup time, the pvp is on and the player can move anywhere on the terrain. The player has to destroy the enemy’s penguin idol to win the game. The penguin can be attacked only when the player is a certain radius from it.
King of the snow (W.I.P):
Max Players: 100 Free-for-all
Play time: ENDLESS
Warmup 1:30 min pvp off
Build Time 4:00 min pvp off
Fight Time: ENDLESS, Pvp on, until the end of the game
Objective: You have to be the last man standing in the game
Game Flow:
-Each player spawn on a random position of a procedurally generated map. In the first 4 min you have to gather resources, and craft anything you think will be useful to survive.
After 4 min the pvp is on and a strong snow storm will start merging to the centre.
Survive and be the last man standing.
To complete this huge project with only a small indie team in less than a year we need your support.
We are all working for free because we truly believe in this project, and in this community.
So please, if you like this project, share it with your friends, follow us on Facebook and Twitter and we are sure we will give you a fun and enjoyable experience as soon as possible.
P.S. : We are looking for another UI / GUI artist.
A total restyle to the game, new graphic, new gameplay, MORE FUN. Snow Fight is a tactical shooter/sandbox game where the player has all the real life...
Hello everybody, we are close to put our game on greenlight, we are adding some feature and looking for one more Animator, a Kickstarter expert and a...
Join our team to be part of this stunning project. SnowFight is a new kind of experience and will surely be a success.
We are currently 40% to get greenlit and we need your help to make it through!
It's been a while, isn't it? Well, our fish "Nero" missed you a lot!
We are proud to announce that Ocean WildLife is coming back better than ever, after 2 years of lazy development, we are now at full speed again, we can't wait to share with you our journey until the release day, stay tuned!
Indiedb.com
Hi everyone :)
SnowFight is now available on Steam Greenlight
Thanks so much to everyone who voted and commented!
Steamcommunity.com
Really nice game concept looks really interesting!
will it be on steam?
Yep!
We will go on greenlight soon and then on steam if you guys support us :D
Seems really nice so far. The concept is pretty cool and the procedural maps really work together with it however the building and digging part seems a little bit out off as i wonder about it smothness within an actual battle environment such as this one. But aside from that this is a project i would like to see coming together and look forward to see how it turns out.
I'm really glad you like our game, it mean lot for me :)
However, i will use a new triplanar shader for the terrain and the building system will be waaay cooler.
Ps: the dig/place system will save your life against wind and enemy
I imagined it would be used for something like that and dont get me wrong because i actually like the system but its performance alongside the core gameplay is all up to you. Fingers crossed and good luck for you :D