A demo of Slime-Handed, a 3D physics game involving a core slingshot mechanic to maneuver the player around a wizard's dangerous shelf of spills, magic, and slime!
Download the file and extract your preferred build among Windows or Mac.
The game will guide you through controls and how to play.
This is only an Alpha and is still in the works.
Alpha Notes:
This week, we have made several changes to our game, including better aesthetics, giving the player camera control, adding a trajectory line, and added UI elements. We also made changes to the main mechanism so that players move in the direction of the mouse instead of the opposite. We were motivated to make these changes to improve the player's experience and give them more control over movement. We added more types of obstacles to the game and changed the way boundaries work, so that only specific areas result in the player restarting the level. This change was made based on feedback from our graders. These changes should help make the game more challenging and rewarding for players.
Moving forward, we plan to replace the ball player with a slime model with soft body movement and create new levels with new types of obstacles. We will also continue to build on the mechanisms introduced in previous levels and create a satisfying end scene to reward the player for completing the game.