From the award-winning Italian pen and paper R.P.G. Sine Requie, Snake Eyes is a Horror-Thriller R.P.G. with survival elements.

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Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face the dangers of Sine Requie by way of two different game mechanics, both appropriately merciless:

  • Race against the Clock
  • Episodes

fine turni eng

In Race against the Clock, your inquisitorial team has a finite number of turns in which to complete the main mission: you will have the option to do things quickly and save some time, or get deeply involved in the current situation. You will be the one managing your time.
The Episodes mode breaks the game into different chapters, each of them with its own limited turns. If your team fails to solve the chapter within the allotted actions, you will be forced to reload from a previous point.
Each of the two modes allows you to experience the contents under a different light, customizing the game and tailoring it to your personal taste and needs.
Rest assured, however, that regardless of which mode you choose there won't be much time for catching your breath. There is no rest in Sine Requie.

Only

Blind

Rage

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Sine Requie: Snake Eyes

Sine Requie: Snake Eyes

Demo

Based on an award-winning Italian pen and paper RPG, Sine Requie: Snake Eyes is a Horror-Thriller roleplaying game with survival elements. It revolves...

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Sine Requie: Snake Eyes
Platforms
Windows, Mac, iOS, Android, Switch
Developer
We Were UV
Engine
Unity
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Style
Genre
Role Playing
Theme
Survival
Players
Single Player
Project
Indie
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Latest tweets from @playsinerequie

#indiedevhour Greetings, Inquisitors! This Devblog will give you some insight into #SineRequie #SnakeEyes ' differe… T.co

12hours ago

New work sheets! This time they're all about Palazzo Vecchio and Ponte Vecchio, some of the most well-known locatio… T.co

Apr 23 2018

The Dead can "smell" the living at great distance, drawn to the nearest prey they can sense. Careful, travelers! Mo… T.co

Apr 21 2018

#indiedevhour At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and… T.co

Apr 18 2018

In occasione di @PLAYmodena @ioHimbro, Game Designer di @wewereuv per #SineRequie #SnakeEyes", ha partecipato alla… T.co

Apr 16 2018

#screenshotsaturday Our poor old Notary Stefàni often complains about his age and lost vigor! Better not leave him… T.co

Apr 13 2018

We return with our dev-blog series on managing choices and consequences within #SineRequie #SnakeEyes 's story. Thi… T.co

Apr 13 2018

Seguaci dell'Inquisizione! Potete recuperare l'intervista che abbiamo fatto a @Cartoomics come ospiti di… T.co

Apr 9 2018

#screenshotsaturday Could a collapsed bridge bring you to discover the horrors hidden by an isolated village? You w… T.co

Apr 7 2018

#indiedevhour These days we are working on the map for one of the main locations in "Sine Requie: Snake Eyes". Con… T.co

Apr 4 2018

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