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Low-poly classical RTS game with campaign and multiplayer in development. Has a basic plot still in development. The main inspiration came from the first Warcraft 1994 (of the same age as me). I hope players will share my feeling I had while was a child playing AoE and Stronghold games, building my own town and protecting it. The major challenge for me is to balance walls mechanics and make defensive style really available for the player by making walls viable part of the game.

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Latest posts from @deniszdorovtsov

Advanced #modding support is coming in 1.2.0. Here is an example of a new skeletons race added by a mod. We made a… T.co

Mar 3 2023

Version 1.1.105r1 is released. Now multi-object editing is supported and selecting targets for triggers don't requi… T.co

Sep 19 2022

Experimenting with more flexible wall generation in order to make in-game walls building possible in the next major… T.co

Jun 9 2022

Now ships and siege weapons are fixed while standing next to their production buildings instead of repair button. C… T.co

May 29 2022

RTS Siege Up has finally come to #AppStore! 26 missions, Multiplayer, Level editor, Walls and Naval battles!… T.co

May 22 2022

Some experiments with water and terrain in Siege Up. Now water can be placed on any terrain level and the terrain c… T.co

Apr 26 2022

I keep improving modding support in SiegeUp. Mods already proved to work on iOS, Android, Windows, MacOS. Modded un… T.co

Apr 21 2022

What if I just post some recent screenshots? This one below is for AppStore release, featuring replays system and s… T.co

Apr 12 2022

I've made this level a long time ago, but haven't added it to the game only because of its very slow pace. But sieg… T.co

Apr 9 2022