Reverse Time Collapse is a (time travel) story driven Action-Adventure. A unique experience that combines the fast paced action of The Last of Us, the stealth of Metal Gear Solid with the puzzle system of Monkey Island. There are some similarities with L.A. Noire and Shenmue. The game combines exploration, combat and an innovative over-time puzzle solving with multi character cooperation system.
A brief introduction to our innovative Over time gameplay, the main concept our game Reverse: Time Collapse revolves around.
what about gameplay?
During the development of a game, you should always keep focus on performances, frame rate etc. We were doing a test with some NPCs rendered on screen...
funny performance test
Skin is something really hard to render in a realistic way. In this article we discuss an effect we found very helpful, Sub Surface Scattering.
how to render a realistic skin
Music is a very important media for a cinematic videogame like Reverse: Time Collapse. Tim Besamusca created the main theme, titled "Time is collapsing...
time (signature) collapse
Second article about levels in our action-adventure Reverse: Time Collapse. This time we analyze indoor spaces.
building levels brick by brick: indoor spaces
Levels are very important in a videogame as they are like scenographies in a movie. Let's see how we managed their design.
building levels brick by brick: outdoor spaces
Concept arts are mandatory to visualize your ideas and to finally look into the eyes the characters you had just in your head, but if you want to do a...
adding the third dimension
When we had the idea of our new indie game, we thought that the concept should be great! So we contacted many talented artist of AAA game industry. So...
starting the development of an indie videogame: the concept art with an aaa team
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