History

At Polyphonic LP, we share a desire to explore the creative landscape where musical play meets digital gameplay. Sam is a jazz pianist, and Andy is working towards a PhD investigating synaesthetic approaches to game design. The initial prototype for Resynth stemmed from that research.

Key features

  • Remix the loops to solve the levels.
  • More loops than a DJ's crate!
  • Smooth analogue synth sounds with big, break beats and beastly fills.
  • Restore colour and harmony in a dark, sonic soundscape.
  • Relax. Take your time. The beat is eternal.

For more information, check out Polyphoniclp.com.

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Resynth
Platforms
Windows, Mac, Linux, iOS, Android
Developer & Publisher
Polyphonic LP
Engine
Unity
Contact
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Homepage
Resynthgame.com
Release date
Game watch
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Style
Genre
Puzzle
Theme
Music
Players
Single Player
Project
Indie
Twitter

Latest tweets from @polyphoniclp

RT @_kzr: Audio reactive particle system demo with KlakLASP #unity3d Github.com T.co

Jul 22 2017

RT @laurclinn: ✨Bless the @PolyphonicLP team for spoiling @gameconsulting with celebration treats! So excited about the #Resynth l… T.co

Jul 21 2017

Meanwhile, in Japan's Top Paid charts we bumped into some friends too @LoveShackers!

Jul 21 2017

Feature refresh Friday on the App Store & #Resynth is still in the game!

Jul 21 2017

RT @TinManGames: Choices That Matter: And Their Souls Were Eaten is now complete! iOS: Itunes.apple.com Android:… T.co

Jul 21 2017

RT @FelixStrangio: #Resynth by @PolyphonicLP tickles my brain in all the right places. An expert blend of design simplicity and warm fuzzy aesthetic appeal.

Jul 20 2017

Another nice write up from @gamezebo this morning! Thanks for the kind words @lianamaris! #indiedev #gamedev T.co

Jul 18 2017

Polyphonic LP code-poet Sam Izzo on Gamasutra. Check it out tech-types! T.co

Jul 18 2017

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