Museum of Simulation Technology
PuzzleThis is a puzzle game inspired by forced perspective. The player manipulates objects' distance and size by changing his own perspective while he traverses...
At Polyphonic LP, we share a desire to explore the creative landscape where musical play meets digital gameplay. Sam is a jazz pianist, and Andy is working towards a PhD investigating synaesthetic approaches to game design. The initial prototype for Resynth stemmed from that research.
For more information, check out Polyphoniclp.com.
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This is a puzzle game inspired by forced perspective. The player manipulates objects' distance and size by changing his own perspective while he traverses...
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