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This Layton-esque puzzle adventure sequel uncovers additional mysteries via new plot additions such as haunting visions of astronauts in the woods and wraps up unresolved mysteries from Puzzle Agent 1. Agent Nelson Tethers just solved the biggest case of his career. So why isn't he satisfied? There’s still the case of a missing eraser factory foreman, a whispering madness is still creeping from mind to mind, and a troubling recurrence of... creatures... is lurking into the town. The FBI's Department of Puzzle Research has marked the case closed -- are they sweeping it under the rug? Or worse, do they not even care? Worried that the case will languish forever unsolved, Tethers must go rogue and venture back to the eerie town of Scoggins, Minnesota to solve the mystery of "the Hidden People" once and for all.

Post news Report RSS #3 The Search For Time - Devlog - Interaction / Main Menus!

This article shows you how the game's development is going! You can see now the interaction with NPCs and our Main Menus.

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"The Search For Time"


Hello, indieDB Community!


We are the OddGeckoStudios, a Portuguese game developers team, and welcome to our 3rd Devlog!

If you miss our last article on IndieDB you can check it here.


This week we want to show you the updates of "The Search For Time"


Note that everything art related shown in this article is not going to be the final art!

Our main character ( Ricky) is now able to talk with NPCs and interact with objects on the scene!


The game programmer has already made the "Main menu" and "Pause" in-game for "The Search of Time"


Of course that when the art is ready it's not going to be like this, this is just to have them work!

We also want to show the Gameloop and retention loop of the game!

Game Loop

Explore the map


Retention loop

Retention loop


Conclusion

That was it for this week just a little update. In the next articles, we will show you de progress of the mockup of the main level!

That is all for this week, Thank you!

See you next time!


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OddGeckoStudios


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