Physworks is a physics-based puzzle game for Windows Phone 7.5 or above.

It combines physics puzzle concepts with tile-based construction. Finish levels any way you want to, with most having hundreds of different ways to complete them!

Features:

  • Easy to pickup & play. Steady learning curve.
  • Over 70 levels - most have multiple ways to complete them.
  • More than 65 objects to unlock.
  • Level editor - Build your own levels & contraptions with everything you've unlocked.
  • Wiring and logic-gate system
  • A unique cartoon graphic style.
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Its been a while since the last big update to Physworks, but the time has come again to bring more features (and fixes!) to the game.

The biggest change this time around is being able to connect wire objects directly together without wires between them, simply by placing their connections adjacent to each other.

1.4 Changelog - WP8 Update:

  • Upgraded game to fully support Windows Phone 8
  • Removed bloom effect from game to make way for better things
  • Removed adverts from trial version
  • Wire objects can now connect directly to each other, without wires
  • Optimizations to the wiring system
  • New title screen music
  • Fixed incorrect wire inputs for 7-segment display
  • Spawn cost of 7-segment increased from 60 to 65
  • Fixed wire tutorial not showing after selecting certain wire objects
  • Fixed missing text next to new goal button in goal editor
  • Updated texture and icon for tire
  • Mini-map size is now saved when minimizing/restoring the game
  • Reduced volume of the square, sawtooth and sine SFX for sound emitter
  • Default volume of sound emitters reduced from 100 to 50
  • Improved start-up/launch time of game
  • Fix for rare eternal loading bug on start-up

On top of that, a small patch (1.3.8) was also made to the WP7 version of the game to fix a few nasty bugs. Here's the change-log:

  • Fixed retry option not resetting inventory… This time
  • Fixed rare bug where two game screens would draw over each other
  • Fixed bug where chapter levels would sometimes overwrite custom levels

If you still haven't tried the game yet, you can pick it up for $0.99 (£0.79) on the WP store, or grab the trial version for free!


As always, keep Physworking!

Physworks 1.3 - Available Now

Physworks 1.3 - Available Now

News

Its finally here, albeit a bit overdue, but 1.3 brings some much needed optimizations and improvements to the table.

Physworks 1.2.3 Patch

Physworks 1.2.3 Patch

News

A patch to fix a couple of issues with the news feed.

Physworks 1.2.2 Patch

Physworks 1.2.2 Patch

News

This patch should bring a smile to any Russian players out there who like making their own sandbox levels. It adds support for Russian alphabet/characters...

Physworks 1.2.1 Patch

Physworks 1.2.1 Patch

News

An update was released to fix a crash bug and couple of other things in Physworks.

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Physworks
Platforms
Metro
Creator
Syncaidius
Engine
XNA
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Style
Genre
Puzzle
Theme
Comic
Players
Single Player
Project
Indie
Twitter

Latest tweets from @stonelstudios, @syncaidius

Awesome! Youtu.be via @YouTube

Oct 13 2017 by syncaidius

RT @SpaceX: Supporting the creation of a permanent, self-sustaining human presence on Mars. Spacex.com T.co

Sep 30 2017 by syncaidius

RT @Sanemavcil: Cat’s Vr Game 😍👌 via @anxiuety #VirtualReality #Vr #Technology #CatsOfTwitter #Tech #Cool #Games #game #gamedev T.co

Sep 13 2017 by syncaidius

RT @syrianbryn: Me setting my alarm for every 5 minutes in the morning T.co

Sep 12 2017 by syncaidius

Spent most of the week rewriting save and tutorial management for #FizzFiller. Made it reusable for my next game too. #indiedev #progress

Aug 26 2017 by syncaidius

Fix coming for the missing #FizzFiller saves. They're actually broken, I messed up the version name so it thinks they're incompatible. Oops!

Aug 22 2017 by stonelstudios

Rolling out #FizzFiller update 1.7.8 to the #PlayStore and should be available soon! Changelog at Stoneleafstudios.com. #indiedev

Aug 11 2017 by stonelstudios

Update 1.7.8 is looking promising. So far no major issues!

Aug 9 2017 by stonelstudios

May have found a fix for the issues with #FizzFiller 1.7.7. Going test tomorrow and hopefully have a working update out before end of week!

Aug 8 2017 by stonelstudios

Currently working on a solution and hope to roll out 1.7.8 within the next week to fix the issue, along with a few more improvements!

Aug 8 2017 by stonelstudios

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