Physworks is a physics-based puzzle game for Windows Phone 7.5 or above.

It combines physics puzzle concepts with tile-based construction. Finish levels any way you want to, with most having hundreds of different ways to complete them!


  • Easy to pickup & play. Steady learning curve.
  • Over 70 levels - most have multiple ways to complete them.
  • More than 65 objects to unlock.
  • Level editor - Build your own levels & contraptions with everything you've unlocked.
  • Wiring and logic-gate system
  • A unique cartoon graphic style.
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Its been a while since the last big update to Physworks, but the time has come again to bring more features (and fixes!) to the game.

The biggest change this time around is being able to connect wire objects directly together without wires between them, simply by placing their connections adjacent to each other.

1.4 Changelog - WP8 Update:

  • Upgraded game to fully support Windows Phone 8
  • Removed bloom effect from game to make way for better things
  • Removed adverts from trial version
  • Wire objects can now connect directly to each other, without wires
  • Optimizations to the wiring system
  • New title screen music
  • Fixed incorrect wire inputs for 7-segment display
  • Spawn cost of 7-segment increased from 60 to 65
  • Fixed wire tutorial not showing after selecting certain wire objects
  • Fixed missing text next to new goal button in goal editor
  • Updated texture and icon for tire
  • Mini-map size is now saved when minimizing/restoring the game
  • Reduced volume of the square, sawtooth and sine SFX for sound emitter
  • Default volume of sound emitters reduced from 100 to 50
  • Improved start-up/launch time of game
  • Fix for rare eternal loading bug on start-up

On top of that, a small patch (1.3.8) was also made to the WP7 version of the game to fix a few nasty bugs. Here's the change-log:

  • Fixed retry option not resetting inventory… This time
  • Fixed rare bug where two game screens would draw over each other
  • Fixed bug where chapter levels would sometimes overwrite custom levels

If you still haven't tried the game yet, you can pick it up for $0.99 (£0.79) on the WP store, or grab the trial version for free!

As always, keep Physworking!

Physworks 1.3 - Available Now

Physworks 1.3 - Available Now


Its finally here, albeit a bit overdue, but 1.3 brings some much needed optimizations and improvements to the table.

Physworks 1.2.3 Patch

Physworks 1.2.3 Patch


A patch to fix a couple of issues with the news feed.

Physworks 1.2.2 Patch

Physworks 1.2.2 Patch


This patch should bring a smile to any Russian players out there who like making their own sandbox levels. It adds support for Russian alphabet/characters...

Physworks 1.2.1 Patch

Physworks 1.2.1 Patch


An update was released to fix a crash bug and couple of other things in Physworks.

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Latest tweets from @stonelstudios, @syncaidius

Finished moving #FizzFiller to my new mini-engine. Made a lot of performance improvements in places I didn't expect.

Jun 20 2017 by syncaidius

RT @sinclairstrange: Meh might as well upload it instead of keeping it to myself :3 #cyberpunk #pixelart #lowpoly #indiedev

Jun 16 2017 by syncaidius

RT @EmielBoven: Updated the shader a bit :) You can now use vertex colors to paint icicles and snow on meshes!

Jun 9 2017 by syncaidius

#FizzFiller 1.7.6 has been pushed to the #PlayStore. Should be available soon. Changelog at:

Jun 6 2017 by stonelstudios

The last #FizzFiller update prepared the game for being translated. Hoping to get the first batch in for German in the next few weeks.

Jun 2 2017 by stonelstudios

Spent today making improvements to the map gen in #FizzFiller. Still haven't found the weird "road-on-roof" bug yet! #indiedev

May 31 2017 by syncaidius

RT @DirectX12: Announcing PIX 1705.16 – AMD GPU counters, preliminary DXIL support, and more warnings -

May 30 2017 by syncaidius

#FizzFiller 1.7.5 is rolling out! This is just a bugfix update. Thanks for the bug reports guys! Changelog at:

May 26 2017 by stonelstudios

A small #FizzFiller update will be out later this week on #GooglePlayStore to fix a couple of bugs you guys have reported (thanks!).

May 23 2017 by stonelstudios

Started rolling out #FizzFiller 1.7.4 - fixes and improvements. Should be available later today! Changelog:

May 12 2017 by stonelstudios

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