Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.

The XNA toolset was announced March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. XNA Game Studio 2.0 was released in December 2007, followed by XNA Game Studio 3.0 on October 30, 2008. XNA Game Studio 4.0 was released on September 16, 2010 along with the Windows Phone 7 Development Tools.

XNA currently encompasses Microsoft's entire Game Development Sections, including the standard Xbox Development Kit and XNA Game Studio.

The name "XNA" originated out of the project's development name, Xbox New Architecture. Instead of being released under the Xbox name, the Xbox 360 was released (2005), and XNA came to stand for "XNA's Not Acronymed".

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hib18 bundle twitter post


The Humble Indie Bundle 18 has been announced, and it contains some amazing new indie releases, along with some classic indie touchstones. The bundle is divided into three tiers: if you pay $13 or above, you’ll receive all the games in the bundle, along with the bonus items. If you pay the average or more, you’ll receive all games with the exception of D-Pad Studio’s Owlboy. And if you pay what you want, you’ll get the first three games in the bundle. So what’s in the collection? Find out below!


Pay $13 Tier:

Owlboy

D-Pad Studio


Owlboy is a 'high-bit' adventure game, where you can fly and explore a brand new world in the clouds! Pick up your friends, and bring them with you as you explore the open skies. Overcome obstacles and greater enemies, in one of the most detailed adventures of this era.


Pay The Average Tier:


Kentucky Route Zero

Cardboard Computer


Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it. Gameplay is inspired by point-and-click adventure games (like the classic Monkey Island or King's Quest series, or more recently Telltale's Walking Dead series), but focused on characterization, atmosphere and storytelling rather than clever puzzles or challenges of skill.

Goat Simulator: GOATY

Coffee Stain Studios


Goat Simulator is all about causing as much destruction as you possibly can as a goat. It has been compared to an old-school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff. When it comes to goats, not even the sky is the limit, as you can probably just bug through it and crash the game.

Beholder

Warm Lamp Games


Beholder is a simulation of the life of an ordinary human being at the frightening dystopian World where the State controls every aspect of private and social life. You are a State-installed manager of a busy apartment complex and your main goal is to spy upon your rentals so peeping and eavesdropping is a job. You must enter the dwellings of your tenants while they're at work or simply out of apartments, install hidden surveillance equipment, and search their rooms for anything that threatens the authority of the State.


Pay What You Want:


Ziggurat

Milkstone Studios


Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard! The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Windward

Tasharen Entertainment


Windward is a fast-paced naval combat game set in the fantasy time period similar to the mid-17th century. It features a variety of different ships to choose from, different maps to play on, randomly generated booty to discover, talents to earn, ships to unlock, and plenty more. Play skirmish by yourself or with up to 15 of your friends and become a feared pirate like no other.

SteamWorld Heist

Image & Form


SteamWorld Heist is a space adventure with turn-based tactical shootouts, where you aim in real time and perform awesome bullet-bouncing trick shots. Join Captain Piper Faraday, smuggler and occasional pirate, as she recruits a rag-tag team of steam-driven robots and sets out on a daring adventure. With your hearty crew you'll board, loot and shoot your way through enemy spaceships. Overcome the challenges of the vast frontier by upgrading your robots with unique abilities, weapons, and even stylish hats!

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The Humble Indie Bundle 18 is also planning to reveal more games in the Pay The Average Tier soon; we’ll update this post with the details once they’re announced. And finally, if you Pay The Average, you’ll get the awesome soundtrack to Kentucky Route Zero, and if you pay $13 or above you’ll score Owlboy’s own amazing soundtrack, too.

IndieDB may occasionally include affiliate links in article, which means we receive a small commission if you purchase by following such a link.

Dark Stars DX available on Android!

Dark Stars DX available on Android!

Dark Stars 1 comment

The weird, challenging action game Dark Stars DX is now available for free on Android phones on Google Play!

Collect or Die - Out Today on iOS & Android

Collect or Die - Out Today on iOS & Android

Collect or Die

Out now on iOS & Android, 'Collect or Die' is a hardcore retro platformer with dynamic ragdoll physics & dismemberment. Stickmen will die... and it will...

Collect or Die - Out Jan 26th for iOS & Android

Collect or Die - Out Jan 26th for iOS & Android

Collect or Die

A hardcore retro platformer with dynamic ragdoll physics & dismemberment, out Jan 26th on a mobile near you.

Pattern 1.1 - Now compatible with tablets and first Leaderboard Scores !

Pattern 1.1 - Now compatible with tablets and first Leaderboard Scores !

Pattern

Complete the patterns, make it quick ! How far can you go?

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A challenging "anti-shmup" featuring unique weaponless combat.

Collect or Die

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Collect or Die is a hardcore retro platformer with dynamic ragdoll physics & dismemberment. The goal is simple, help stickman collect every coin in each...

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Complete the patterns, make it quick !How far can you go?

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POP4

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Comments  (0 - 10 of 33)
Jdawgg25
Jdawgg25

I have uploaded some open-source XNA 4.0 projects on my downloads page here: Indiedb.com

I will be uploading more projects there later over time. Happy Coding :-D

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Jdawgg25
Jdawgg25

Finally! MonoGame is coming to Xbox One. MonoGame implements XNA 4.0 and allows developers to port their games to other platforms besides the default platforms supported already by the XNA 4.0 Framework. Link: Twitter.com

Also, I need to correct myself on an older post. Unity has Mono built into it, not MonoGame. So if you are eager to finish your XNA game, with some work, it is possible to import your XNA or MonoGame project into Unity. Mono is a cross-platform open source implementation of Microsoft's .NET Framework. It is based on the ECMA standards for C# and the Common Language Runtime.

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Jdawgg25
Jdawgg25

With MonoGame 3.4 (which is the continuation of XNA 4.0) for Visual Studio 2015, it is now possible to create a game for Universal Windows Platform (UWP). This also makes it possible to get your XNA project to run on Windows 10 with UWP. Since the Xbox One dev kit supports UWP, it might also be possible to get a MonoGame project running on it.

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CakeKing64
CakeKing64

Awesome :P

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Jdawgg25
Jdawgg25

If anyone is curious, it is possible to integrate your XNA Game Project into Unity, but it might take a little extra work. This is a proof of concept showing the Platformer XNA starter kit running inside Unity3D. Zero code changes have been made to the original game code. Using a mixture of new code and some code from MonoGame, the author has implemented XNA emulation. They did so by having a game object with a script attached run an XNA game performing updates and drawing.

Check out this link below for the source code:
Github.com

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Arethrid
Arethrid

Interesting but what about the performance? I persume it would drop radically under such conditions.

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Jdawgg25
Jdawgg25

My apologies for replying back so late. Under such conditions, it is possible for the frame-rate to drop. By performance, are you referring to graphics specifically? I sometimes rarely hear people speak of physics performance or audio performance. Honestly it depends how the XNA game was coded prior to being imported into Unity. It would be best to fix garbage collection issues in your XNA game project before importing it into Unity. There are many ways to help increase performance in your XNA project prior to importing it into Unity. Its a question of whether or not you are CPU or GPU bound. Using the CLR Profiler can help you find out. Things like changing foreach loops to for, multi-threading, using StringBuilder instead of String, and using DrawUserPrimitives are just some ways to help the frame-rate. In my game constructor, I set the following to false: IsFixedTimeStep = false; and graphics.Synchr

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Arethrid
Arethrid

(Sorry for the double post. I didn't realize that I was logged out)

No problem. Yes, I was referring to the graphics performance.
You mentioned DrawUserPrimitives(). So far I have only used it in 3D with Vector3. Do you use DrawUserPrimitives in 2D as well? If so are you still using a Vector3 and just projecting 3D data on an orthographic view? Do you know if vector2 can be used with vertecies and triangles?
Thanks.

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Jdawgg25
Jdawgg25

For drawing primitives in 2D, you really just need to know what to tell the system to make it work. Check out this great tutorial for more information. I hope it will further answer your questions as it has helped me.

Bit-101.com

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Arethrid
Arethrid

I checked the link you posted, after seeing it I remembered that I checked the same blog long ago (might be a couple of years ago). Turns out the author is talking about what I was refering in my comment. Projecting Vector3 vertecies on an orthographic view. It was good to read it again. Thanks a lot for the reply and the link.
Cheers!

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DonBre
DonBre

nice! :D

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It's not an engine, its a framework basically a template to directX. I really like it because it allows you to develop for 3 Microsoft platforms and can port them easily.

Jul 14 2012 by atsebak

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