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Parcel is an atmospheric block-pushing puzzle game where your goal is to solve interlocking laser puzzles by using the unique abilities of different characters. Switch between members of your team of postpeople and make your way through mind benders in a charming, ridiculous cyberpunk future!

Post news Report RSS Devblog #7: 99 Little Bugs in the Code

Parcel’s devblog continues with lead programmer Jani Kärkkäinen taking the stage and showcasing the "invisible" side of indie game development!

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In Devblog #7, the lead programmer of Parcel Jani Kärkkäinen talks about his challenges and triumphs making the puzzle game:

Jani wrote: Less than two years back, I entered the production of Parcel as an intern. At this point, Parcel had been prototyped and pushed onwards for more development. During this time, I had the notion that we really shouldn’t be developing the prototype further, but design the base logic from scratch and start developing the real game – prototypes are prototypes after all, and there’s no reason to carry the baggage to the finished product. However, being an intern I didn’t really push this subject – I did make sure everyone involved heard me, but as just an intern, I didn’t feel I had the right to push harder than I already did.


Read the rest of the devblog here: Polarbunny.net

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