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OTOT is a 2D platform game combining action, exploration and strategy. You control a tiny character who has to survive against terrible enemies. Fortunately, you have an armed mecha allowing you to overcome the worst obstacles. The mecha is central to the gameplay. It is composed of several modules (weapons, engine, ...) that you can control individually. Given the complexity to control the mecha, the game will feature a co-op mode allowing players to share the tasks between them. But playing solo will also be possible due to an AI which will help the player to control the mecha. OTOT is developped by Bogon Games, which is not a company but an entity composed by two passionate French.

Post news Report RSS OTOT - DevLog #2 : A familiar level design

A new concept art for the game OTOT, showing a mysterious level design.

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Here is a new concept art for the game OTOT :


I wonder if this level design reminds you something ? :3 More explanations in the coming days !





In facrt, it's the first level of Bionic Commando adapted to the universe of OTOT. You can see the comparison in the next gif :

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Uubu had the idea to adapt the first level of Bionic Commando in the OTOT universe to see what would be the result. This won’t be in OTOT, but I found the idea too cool to not share it ;). Perhaps you wonder why ? Not only because Bionic Commando is a great game, but mainly because one of the features of OTOT is symbolized by Bionic Commando. You guessed ? It’s the grappling hook for sure !

Next DevLog will talk about the grappling hook in OTOT :). I hope you will enjoy.
Ho and don’t worry, you will be able to jump in OTOT (not like in Bionic Commando).

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