Oberons court is a tile-based strategy game, wich is now in the pre-production phase. The core gameplay mechanic is to take an easy to control RTS where you need to occupy hexagonal tiles, but combine this with modern AI pathfinding and gameplay elements like supply lines and alchemy. You will create units and variations by mixing resources found in the tiles. This way every army can be unique and every game is different. 8
some rough first design for the screen where you'll manage your campaign
That's very smooth looking. I can, however, see that some of the further back areas are harder to recognize. Will you be able to navigate the camera in these screens, rotating around the map?
There will indeed be camera movement, probably centered on your current position shard..
Looks good. Might I suggest adding some visual flair to each gateway to make it look more like the level it leads to? They seem kind of bland right now, some extra touches would make them pop more, and stand apart.
I've added a bit more in the next image, but more is coming.. little floating "sub" levels and such.