After creating the "Moonpath to Elsweyr" I vowed to take my excess creative energy and put into building a full game. Oberon's Court is the first game project following from the very enjoyable experience that was making the moonpath.
Creating something together in realtime in communication with your audience was a thrill and something not always experienced when developing Serious games (wich is my dayjob as co-founder of Little Chicken Game Company Littlechicken.nl)
The theme is fantasy with a very stylized approach, the fairy kingdoms are corrupted arrogant places where in an effort to copy human ingenuity things have become warped and twisted and the rush for resources has left a barren void where once where beautifull forests and fields..
There's two main aims 1. to create a RTS that's streamlined but with heavy customization where the entire landscape is your creation. And 2. to create a game that is visually the most condensed style possible. Meaning the game will feature no textures only geometry and shaders.
The target platforms are mainly tablets and potentially PC (hence greenlight)
I'll be very interested to hear all your feedback and feelings about the concept, as this has really inspired me during the moonpath's creation.
Tomas Sala a.k.a Muppetpuppet
The first tile set is done, in its neutral coloring
Meaning its in neutral gray and not in any of the themed coloring from the other screens. Each tile will get its own coloring based on either resource or landscape theme.
The final game will feature both the neutral tiles for un-claimed or fog-of war versions and the colored versions. Most resource objects aren't visualized yet, imagine mines, crystals and such to be added for each tile Those tiles with ruins already, will automatically provide the Archaic resource and the lava-pits and Volcanoes provide the Hearth resource. There's four resource types in the game the others being blades resources(iron) and Blood resources (life resource essential for summoning, very rare usually obtained from defeated enemy units)
These four resources are required for summoning the shades that serve as units in the game Slidedb.com
Units are summoned from the Den mother unit (the big badger shade) and she will need to be supplied with the aforementioned resources for the summoning alchemy to work (mix and match resources to create specific unit types of varying strength)
Also roads are darker and turned off in the screenshot , although some obvious paths can be seen in the visual.
In other news, Oberon's Court now has its own proper URL www.oberonscourt.com Yes a free .com miraculous!