Hi all, I've decided to move the release date for a bit, to allow more time for Level design, story elements, and offcourse playtesting.. If you have an Android 4.2 or higher device (that is easiest for the beta) and are interested, please join at Facebook.com to keep abreast of the beta.
After creating the "Moonpath to Elsweyr" I vowed to take my excess creative energy and put into building a full game. Oberon's Court is the first game project following from the very enjoyable experience that was making the moonpath.
Creating something together in realtime in communication with your audience was a thrill and something not always experienced when developing Serious games (wich is my dayjob as co-founder of Little Chicken Game Company Littlechicken.nl)
The theme is fantasy with a very stylized approach, the fairy kingdoms are corrupted arrogant places where in an effort to copy human ingenuity things have become warped and twisted and the rush for resources has left a barren void where once where beautifull forests and fields..
There's two main aims 1. to create a RTS that's streamlined but with heavy customization where the entire landscape is your creation. And 2. to create a game that is visually the most condensed style possible. Meaning the game will feature no textures only geometry and shaders.
The target platforms are mainly tablets and potentially PC (hence greenlight)
I'll be very interested to hear all your feedback and feelings about the concept, as this has really inspired me during the moonpath's creation.
Tomas Sala a.k.a Muppetpuppet
Reliquaries are no longer just random statues that pop up from the ground. I had a tracking mini game in mind, but with a bit of perspective that just felt like a cop-out,and a bad idea. So you will now find fields of graves that will provide the blood reliquary (and resource, and you'll find essence pools that provide the essence resource. This way you'll be able to scout for resources and claim them more easily creating a better game-play path through a map.
As I mentioned in a previous post, I've been trying to put all the meta-game stuff (managing your persistent army/collection) in mini-dungeons. This means you'll find the following (amongst others) items in the mini dungeons. These will come in the shape of rituals to perform or elder shadows to meet.
I've posted some visuals from the dungeons in a previous news post you can find here: Slidedb.com
The mini-dungeons are the largest remaining bit of actual coding and modelling/animating to be done.
I've also been working on removing the map-screen.You now have portals in the game-world that will transport you to a new map, creating a bit of a rogue-like feel to a campaign. This is now working and finished, but required a lot of re-factoring.
Re-factoring the load system, this was required for the seamless teleportation between maps. Now the entire game system is loaded on startup and never unloaded. In practice this means the initial load time will be a bit longer, but the loading time between maps is a few seconds tops. This as i'm keeping all the assets and pools in memory and then rebuilding a new map on the fly, but not destroying units and other pools.. This has cost me the most time so far, as it also meant creating a good level description system, such as what flavor/theme is a map, does it have a cutscene/intro, what enemies and what level enemies does it contain, what dungeons are accessible etc etc.
I've been trying to get a good portrait mode working. So you can play it easily from your iPhone, and are not required to flip your phone on the go. This required some experimentation with the swipe sensitivity and Field of view for instance.
I've been working on creating more variation in the level environment, so more mountains, plains and distinct set pieces.
I've got a label!, as I'm self publishing I felt I needed a label, for this and future projects. Introducing Boof Games
And finally Oberon's Court has been nominated in the Slide DB AOTY awards under the catagory best upcoming RTS. If you'd like to help out please vote, its very appreciated if you do... Just follow the link and click on the vote button, no registration required Slidedb.com (select upcoming and then real time strategy) or directly on the gamepage:
So that's an update. Hope you liked it, and make sure to post and ask questions.