Mauze Adventure is a puzzle crawler with a cute environment, where a treasure hunter mouse explores procedurally generated maps to find valuable items.
This week I spend some time on creating a settings window and writing a audio manager for my game.
devlog 07 - audio manager and settings ui
Hi, this week I've been working on some graphic design for buttons and windows. It was good to take a break from programming for a while and do something...
devlog 06 - ui and button designs
Hi! Past two weeks I've been struggling with lack of motivation to get back to the project, and finally got myself together to work a little on the game...
devlog 05 - a fresh comeback
Hi everyone, this week I have been working on switching keyframe based UI animations to tween animations and making a simple UI notification system for...
devlog 04 - tween animations and notification system
In the third devlog of Mauze Adventure, I am talking about the player map and the fog of war system made on top of it using unity shader graph.
devlog 03 - player map and fog of war
In the second devlog of Mauze Adventure, I talked about tools programming in Unity3D, some of the mistakes I made and how I fixed it using editor windows...
devlog 02 - tools programming, editor window for maze generation
First devlog of the game Mauze Adventure, a Maze Crawler.
devlog 01 - back story & motivation
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