Mage Drops is a golf-like platformer with a fantasy twist. Combining traditional golf & mini-golf with elements of puzzle platforming, it evolves the hit-and-wait formula of golf by adding *magic*!
You play as The Mage - a young wizard travelling across the multiverse. As you advance through 8 unique worlds, learn to master your arcane powers to solve weird & mind-bending challenges.
Harness your abilities to manipulate physics. Solve puzzles. Discover collectibles. And learn the secret of the Mage Drops…
Mage Drops is a challenging physics-based platformer, with a myriad of magical mechanics! Gameplay requires carefully honed skills and picking the right arcane approach is key.
Influence shots mid-flight with magical abilities:
🔥 Burn away obstacles with fire
✨ Use magic rings to gain the power of flight
🔮 Enchant airstreams and detonate ancient explosives to propel you across the level
& More!
Enchant environments to your advantage:
🌲 Grow plants into new platforms
🗻 Lure dangerous creatures away to clear a path forward
Discover 8 unique worlds in the final game, including: a forest, an underwater oasis, machine world, and the cosmos!
Each environment has its own magical possibilities, secrets, and traps. Some can be used to your advantage, and some provide tricky hazards.
Shots can cling to jelly walls, bounce off bubbles, be propelled by explosions, and float on clouds. Giant flowers can suck shots in and spit them out. Living bushes can block the shots. Some puzzles even hide secret collectibles & lore tied to the game’s true ending.
Explore and experiment to uncover the unique possibilities of each biome!
Starry skies. Bright beautiful worlds. Lush forests. Underwater lagoons. Floating clouds. And relaxing music.
Perfect for when you need a cosy chill-out game, with hidden depths and challenge.
REVIEWS
“It really shines through, the idea of taking a very simple mechanic and getting as much fun out of that mechanic as possible…It’s essentially like a golf game…then they add to that brilliant effects and magic…it’s easy to play difficult to master”
–Raccoon Media Cafe
“You’re no longer just trying to make your ball land in the right spot to make your next shot easier, you’re now trying to navigate a weird magical obstacle course. Even the way you control the ball is different…because you’re a mage, you can stop or accelerate your ball mid-air, and you can magically control some of the obstacles, making the environment interactive. Mage Drops feels like a golf game, just not like any other golf game I’ve ever played.”
–CSHPicone, Steam Curator
“If you're up for a challenging new spin on a classic game, Mage Drops is the physics-based 2D-platforming golf-like game for you!”
–NerdLovesGeek
“If you like puzzle games and golf I highly recommend wishlisting Mage Drops”
–Ready Set Indie Games
Mage Drops is being created by the Aussie/London indie studio, Orchid of Redemption. The team is dedicated to developing carefully-crafted minimalist games that create an atmosphere of peacefulness, magic, and mystery.
Orchid of Redemption is proud to announce that the eighth and final world has been added to Mage Drops in Early Access on Steam and Itch!
The enchanted, golf-like platforming gameplay of Mage Drops has evolved in this final cosmic world and the challenges have escalated to match!
World 8: The Celestial Void joins the seven other worlds currently available to players in Early Access in the magical, golf-like platformer Mage Drops!
The odyssey of Mage Drops that starts with enchanted forest islands and travels through forgotten seas, crumbling ruins, haunted mines, unfathomable machinery, chaotic dimensions, and royal fleets has reached the finale with the Celestial Void!
Over 100 levels are now available with enchanted physics-based puzzles and bespoke World designs that create and shape fantastical playstyles and experiences from one world to the next.
Try for yourself in our FREE DEMO that gives players access to our Qualifier experience and the whole of World 1: Forest World!
Feel:
Goals:
Journey:
World 8 isn’t the only new feature in Mage Drops! Over the past months Orchid of Redemption have been hard at work updating visual effects and level design throughout the earlier levels, listening to player feedback and leveraging better experiences in terms of difficulty and pathfinding!
Audio styling and sound effects have also been overhauled to create a more magical sensory experience that pairs with the enchanted gameplay!
Read all about the many changes of Mages Drops here and enjoy a sneak peek at the upcoming level upgrades below!
The Celestial Void may be the last world to be added to Mage Drops but we still have a witch’s cauldron full of final touches to add to the Early Access experience! Our team is hard at work at the original soundtrack and storyline as well as a few other surprises to be added in early 2022 on the path to the full Mage Drops launch!
To stay up to date or to connect with Orchid of Redemption come say hi on our Discord or hit us up on Twitter!
For more information, please refer to our Press Kit.
That’s all for this enchanting update for Mage Drops, the fantastical golf-like platformer so until next time, enjoy the weightless power of the Celestial Void!
About Orchid of Redemption:
Orchid of Redemption is an Australian micro-studio branched off from Lamplight Forest. Where Lamplight Forest is focused on developing larger scale indie games, Orchid of Redemption is focused on "minimum lovable product", stripping away all the excess to bring clear, concise, and silky-smooth gameplay experiences that respect the player's time, and create an atmosphere of peacefulness, magic, and mystery.
Beyond the rich co-creative potentials of Early Access, Orchid of Redemption is using this, their debut title, as an incubator for a new era of transparent and beautiful game design, aiming not just for visual and gameplay clarity, but also to offer an experience of emotional and mental clarity through the avatar’s uplifting journey.
“The vast majority of games are designed to hurl us into a state of constant jeopardy or anxiety, most commonly where we’re motivated by danger or an anxious skinner-box-driven feeling of ‘just one more’. But historically, a lot of the counter-response to that (such as walking-simulators) has ended up feeling aimless or frustratingly non-interactive. So the goal with Orchid of Redemption is to discover a new middle-ground where we drop the anxiety but keep the fun.”
Contact:
Media Contact: Tom Byers
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