World building
Here are some of the first assets we created for the game. We wanted to create a colorful and mystic world, full of life and an atmosphere that draws you to explore and play around. Unity's light engine (with Universal Render Pipeline) was a crucial technical component to achieve the looks we desired.
Main character
We wanted to create a character that merged martial arts, mysticism and at the same time be somewhat cute. When those ideas were clear enough the design almost came up by itself. Fluidity, weight and clarity of action were our main focus while creating these animations.
This game is looking beautiful. Awesome job on it.
Thank you Toolkitz. I'm glad to see that we caught the attention of an experienced game developer =D
Oh, thank you very much. I wasn't expecting that compliment, lol.