Greenlit!

Successfully funded on Kickstarter!

#6 Players Choice - Best Upcoming Indie 2015


Be Both Adventurer and Dungeon Master

With Labyrinth, embark on a new Collectible Card Game (CCG) adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic player vs. player 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses, minions, and traps to defend your riches at all costs.

Core Gameplay Features

  • PvP game which marries CCG & RPG
  • Your Offense deck forms a party of Heroes to raid a dungeon
  • Your Defense deck forms a dungeon with Bosses to defend your loot when you are not online
  • Tactical turn-based action fused with CCG strategy
  • Boss cards define their own uniquely themed dungeon rooms
  • Free to Play with hundreds of cards to win, craft, and purchase
  • Releasing on PC and Mac; iOS and Android to follow

Chat live -- just look for the Oracle at the bottom of the Labyrinth website. Or talk to us using: community forum, Labyrinth CCG Steam group, @labyrinthoracle, Facebook, or Twitch.

Bring 'action' to collectible card games

With the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. This also plays to our studio’s experience in making AAA action games.

Design for deep CCG strategy

The combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. Together we are exploring this new frontier and discovering new possibilities for rich gameplay.

Create an expansive world rich in culture--both magical and familiar

We are passionate game developers. We want that to shine through in Labyrinth. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art.

Build a game that will last for decades

First and foremost, Labyrinth is a collectible card game. With their hallmarks of creative play, endless combinations, meta-game thinking and the potential for vast expansion, CCGs offer the best and longest-lasting experiences in gaming. We've captured these proven qualities and folded them into an exciting new game.


Labyrinth is a love letter written to the things that first ignited our passion for gaming--collectible card games, fantasy RPGs, and turn-based PC strategy games. We'd love to hear your thoughts on this project and any feature requests!

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Another milestone as we keep making progress on Labyrinth! A small patch was released today. The work on the upcoming update continues to progress behind the scenes.

Card Fixes

  • Offhand slot was unusable for 1 Tick if last Durability of Chain Reactor was passively used by Amped 1 Tick card played as an Instant
  • Open the Killing Eye was not triggering on some Amped attacks
  • Horn of the Spiritcaller was not properly increasing cost of Kindled Spirit
  • Hundred Fist Strike armor buff was not triggering enough times on multiple target kill
  • Bosses were playing Bomb with no visible targets
  • Blast was not triggering as an Attack card

Card Revisions

  • Intervention now targets allies not friendly characters (i.e. not the caster)
  • Smite now deals 5 damage OR 10 damage if there are 3 or more enemies
  • Ace of Thieves now gives +1 damage on your next attack this turn instead of +1 Attack this turn
  • Chain Reactor now costs 2 Ticks to equip (no Amp required)
  • Coiled Dragon Technique is now 5 Tick Windup, Piercing, deal 5 damage in Blast 2, 10 Fury - Gain +5 Armor during Windup
  • Clockwork Beast's passive is now +2 Counterstrike on even Ticks, +2 Armor on odd Ticks and its Health is now 45
  • Swipe is now 2 Tick Windup, deal 6 damage in Cone 3
  • Bite is now 3 Ticks, Piercing, deal 3 damage and cause Bleeding
  • Wolf Minions now use Hunter AI (seek lowest Health target)
  • Charging Bovak now has 9 Health
  • Rake is now 3 Ticks, deal 3 damage and cause Bleeding in Cone 3
  • Fire Elemental is now named Pyrofiend
  • Renewal is now 2 Ticks, restore 5 Health

New Card

  • Taste for Blood (Rare Beast Perk, 1 Star): Restore 1 Health when you attack an adjacent Bleeding enemy.

Retired Card

  • Savage Swipe (Rare Beast Perk, 1 Star) will be refunded with Stardust

Development

In the last two weeks, this is what we've been up to:

The the art team finished a low poly statue for the Forest Level and textured the level; created additional card art; worked on art for the new landing page; worked on world map concepts; fleshed out the Northgate district map; worked on city map pieces and made an adventurer piece; plus, sculpted Faydin.

The audio team worked on composed story mode ambience; and created hidden treasure and oracle blessing scenario audio.

The design team created new map layout for Northgate; wrote Welcoming Committee and other scenario scripts; completed 3d map scene; added new tips; worked on thief tutorial; designed Northgate specific boss scenes; worked on visual polish, caster, mech, elemental cards; rebaked art assets; added tip triggers, adventure items, and zone 2 scenario; reworked defense tutorials and encounter content; after researching moving event data to Snowflake, started ported queries to there; plus did marketing partner outreach.

The engineering team added post battle bonus encounters; worked on item inventory management; completed the card pack screen; coded the hero camp page; updated the random table generation for the store; worked on store UI; enabled tutorial rooms to reset; added a waypoints feature; added hero camp page; added purchasing using Starstones; cleaned up adventure & receipt data; ​ installed 3D map; and added boss item rewards.

Labyrinth CCG + tactical RPG : Week 100 Progress

Labyrinth CCG + tactical RPG : Week 100 Progress

News

We are still focused on the next big update and adding in Adventure and Story modes. Scattered throughout this short update is quite a bit of new art...

Labyrinth CCG + tactical RPG : Week 98 Patch

Labyrinth CCG + tactical RPG : Week 98 Patch

News

Preview of new Adventure UI, Menu Fixes, Gameplay Fixes, Card Revisions, Card Fixes, Development Report

Labyrinth CCG + tactical RPG : Week 96 Patch

Labyrinth CCG + tactical RPG : Week 96 Patch

News

Gameplay Fixes, Card Revisions, Card Fixes, New Feature, Development

Labyrinth CCG + tactical RPG : Week 93 Patch

Labyrinth CCG + tactical RPG : Week 93 Patch

News

A patch for: Gameplay Revisions, Card Revisions, Card Fixes, Bug Fixes

Comments  (0 - 10 of 16)
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BingbingWang
BingbingWang

Woow, super cool. Is there mobile version launched yet? Is that possible that you are looking for the mobile games publishers for the global marketing?

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Bearkiddy
Bearkiddy

I may be blind or dumb or both but how do I get invited to play this awesome game?

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Maninblue999
Maninblue999

Hey freerangegames

Would you consider adding "finishing moves" to the game, sort of like they have in Dragon age Origins?

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freerangegames Creator
freerangegames

That's an interesting idea. It might be difficult to implement since there are a variety of finishing moves, but we'll discuss it among our designers.

Reply Good karma+1 vote
Guest
Guest

me gusta este juego

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Skulling97
Skulling97

Looks really nice, i can't wait for play it.

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Guest
Guest

"on it's quest" - > on its quest

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Barderella
Barderella

"on it's quest" ACTUALLY should be "on its' quest"
Learn grammar before you attempt to correct others bro.

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freerangegames Creator
freerangegames

Sorry, but its' is never correct. However, where is this typo? I cannot find it any where.

Reply Good karma+1 vote
Barderella
Barderella

Its' means "belonging to". That is correct version. However, I couldn't find that error anywhere either, so I wouldn't worry about it.

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freerangegames Creator
freerangegames

Its-not-its.info
Businesswritingblog.com
Thinking about it though, the possessive of its when talking about its as a word, would probably be its'. For example, "its' usage" which means "the usage of its". So never say never.

Reply Good karma+1 vote
freerangegames Creator
freerangegames

I've looked all over our pages here and cannot find the typo, "on it's quest". I must be blind. Can some one join me on this quest and help me find it? I doubt our guest here will see the reply to their message.

Reply Good karma+1 vote
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Labyrinth CCG + tactical RPG
Platforms
Windows, Mac, iOS, Android
Developer & Publisher
Free Range Games
Engine
Unity
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Homepage
Labyrinthccg.com
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Latest tweets from @labyrinthoracle

Indeed! T.co

10hours ago

100th progress update report and patch! Buff.ly

Nov 17 2017

Patrick is streaming Labyrinth live! Go.twitch.tv

Nov 10 2017

Labyrinth Week 100 Progress report Buff.ly

Nov 1 2017

Labyrinth now has a Game Page on @humble bundle Buff.ly #RT

Oct 25 2017

Please tag Labyrinth as a Card Game. Follow simple instructions and like tweet when done. Thank you so much!… T.co

Oct 19 2017

Labyrinth is patched! Get a tiny preview of what is in store for the new mode we are working on: Buff.ly

Oct 18 2017

Buff.ly

Oct 9 2017

Labyrinth has been updated with a patch. Buff.ly

Oct 3 2017

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