Development of the game is close to the first demo. At the moment I completed the creation of pathfinding algorithm by which NPC will find player and each other in the game world.
This algorithm I completed in a somewhat different approach from the usual A* algorithm design. That allowed him to run at extremely high speed and left computer resources for further improvement.
Looking nice.Hope digging will be slower;)
Good point! I`ll add this feature in a plan :)