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GUN MONKEYS is a Procedurally–Generated, Physics-based, Online Deathmatch platform game from multi award-winning indie dev Size Five Games. In GUN MONKEYS, you'll take charge of a modern-day power company. In the distant future, a catastrophic experiment into Perpetual Energy obliterates all human life, leaving the world choc-full of free-for-the-taking energy, but unpleasantly lacking in people to take advantage of it. Your job as CEO is to send an army of pleasingly-expendable monkeys forwards in time to collect Power Cubes and return them to present-day, all from the comfort of your PC.

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dangergerbil
dangergerbil - - 51 comments

A fun arena combat game, given great variations by the level generation meaning never the same arena twice. Played with friends last night and we has so much fun :)

Watch My Video Review Here: Youtube.com

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intergang
intergang - - 185 comments

(buried)

"Procedual means it is built based on the previous desision made by the program." These levels are randomly generated. I recieved a gift copy of this on Steam. So I'm sorry to break it to ya, your pretentious long winded speech means nothing.

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Guest
Guest - - 691,936 comments

.. Man, you're a ****.

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intergang
intergang - - 185 comments

(buried)

"Procedurally–Generated" putting this in your title makes me feel like so many games, your trying to sell a feature for something it isn't.

Do you all mean to say you have random levels? Procedural <-- generation, implies that as you go new levels, or content will be created? Is that the case or is it as I'm guessing, the levels are just radomly generated?

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theguyswhogamesalot
theguyswhogamesalot - - 73 comments

To tell you the truth most games are procedually generated, which includes Minecraft. Procedual means it is built based on the previous desision made by the program. If Minecraft was truly randomly generated then there would be diamond blocks on the surface, and wood blocks underground. A randomly generated game would be quite unpleasent to play. If this game was randomly generated, then your player could be spawned in a broken level, where the player is trapped by a surrounding wall from all sides. Sorry to break it to ya, but the description is quite accurate.

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