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A top-down sandbox adventure game in development with procedurally generated worlds. It's my hobby project which I am working on when I have some free time.

The first thing I want to mention is the art style. I had to pick something that wouldn’t take me too much time to prepare and also I wanted to create something that would look at least a bit unusual. So I tried very simple pixel art with lights and shadows and you can see the result below.

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The has the most basic RPG-like features – fighting monsters, exploring dungeons, getting better and better gear and so on. It also has crafting and material gathering.

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You can freely manipulate the world – trees and grass can be cut down, boulders can be destroyed and the dirt you are walking on can be replaced with stone slabs. You can plant trees and flowers and create buildings. I took extra care to how entering and leaving buildings works because I wanted to make it as quick and seamless as possible.

Food can be gathered from around the world. Right now you can find apples when cutting down trees and raw beef from hunting cows which can be cooked. Food gives you various stats improvements like more defense, damage etc. and unlike in most games you don’t have to remember to eat again after the stat boost is over. You can “equip” food which will be used automatically.

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Also like pretty much any other game of similar genre Project Terrae will have bosses

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The game will also support co-op for up to four players

This project is still in a very early stage of development. There is still hardly any content because I am focusing on implementing the mechanics first. Also a lot of polishing is needed to make some of the features feel right.

And in case you would like to see more and follow the development progress:
Youtube: Youtube.com
Facebook: Facebook.com
Twitter: Twitter.com

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I started working on Settlands as a little hobby side project a few years ago, and I think I am coming to the point in development where the game is ready to be seen by a wider audience. So, I’ve created a trailer and a Steam page. Here is the trailer:



I decided to release this game in an early access so I can get the player involved in shaping it. As a lone developer It is not always easy to see what is fun and what is not. I think getting feedback early on is the best way to make this game good.

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So, here is the Steam page. If you are interested don’t forget to wishlist :)

Settlands dev update #13 (Project Terrae)

Settlands dev update #13 (Project Terrae)

News 2 comments

I did some online fixes, implemented an observer mode, added character editor and finally came up with a name for the game – Settlands.

Grevicor's Project Terrae Dev update #12

Grevicor's Project Terrae Dev update #12

News

Introducing multiplayer and three new character graphics.

Grevicor's Project Terrae Dev update #11

Grevicor's Project Terrae Dev update #11

News

A new development update. Added and fixed a lot of things, but sadly most of these are quite minor. Also a new version is available for download.

Grevicor's Project Terrae Dev update #10

Grevicor's Project Terrae Dev update #10

News

A new Dev update, this time marked with a round number 10. Added food, plants growth, drowning and a boss battle.

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Project Terrae 0.0.3

Project Terrae 0.0.3

Demo

Grevicor's Project Terrae (working title) version 0.0.3.

Project Terrae 0.0.2

Project Terrae 0.0.2

Demo

Grevicor's Project Terrae (working title) version 0.0.2

Project Terrae 0.0.1

Project Terrae 0.0.1

Demo

Project Terrae version 0.0.1. Hardly any content, unbalanced, buggy, but at least avaliable.

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Guest - - 689,843 comments

very nice bro

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