The game I created is an open-world racing experience featuring two distinct versions. In one version, players are confined to the car, while in the other, they can exit and explore. With a selection of 10 different vehicles, players can engage in races and navigate through the environment.
This old version was developed using Unity 3.x, with the objective of creating a car control system and streets that offer seamless control for players. The focus was to ensure that players can easily maneuver their cars through the streets.