Beta Build following another week of development for our game development course
Over the past week, we made lots of changes to Food Fight, most notably in the tutorial, the inner workings of the combat system, and in the map and UI. To start, we saw from some playtests that the tutorial had some fluff – unnecessarily wordy without getting the point across. Additionally, we saw that it was very easy to accidentally break and get stuck in the tutorial. Both issues have been addressed, as the tutorial is much more concise, and you can no longer soft-lock yourself in it. Secondly, we felt the combat was lending itself more towards just hitting the other player mindlessly than thinking about your inputs in a strategic manner. As a result, there were some adjustments made to the combat system, fleshing out more of the rock paper scissors mechanic, and making the stun occur more consistently when intended. Finally, we were not happy with how the map looked and knew it needed a substantial upgrade, so it was completely redone to feel much more like the food court we’ve envisioned, and the UI improvements should help players have a better idea of what powerups they currently have.
In the coming week, our top priorities are to further flesh out the feel of the combat to make it feel punchier, more responsive, and all around more enjoyable to control, in addition to adding some more juicy feedback elements, better stun/parry indicators, updated sound effects, and consider how we can make the tutorial a bit more hands on.