An Ergastulum is a building used to hold in chains dangerous slaves, or to punish other slaves. The Ergastulum is subsurface and large enough to allow the slaves to work within it and containing narrow spaces in which they sleep.
Early Access was launched and lots of great feedback from players will decide how the new levels are created.
early access a launch success and next steps
A quick run down of putting blood splatter in the game.
the art of blood
Working solo for 3 years can only go so far so it is now time to get the public more involved
early access is coming soon
What does the Underworld bring to the game and how will it affect your play style
the light & dark world
Many have contacted me in recent times and i wanted to reach out to give an update on my situation
still going strong
How I used particles and shaders to bring the Mothman to life.
bringing the mothman to life
The biggest indie gaming stories for the week of April 6 2018.
this week in indie games: april 6 2018
Since the beginning of March I have been porting the beta to Xbox One and learned many things on the way
porting to xbox one and the things i learned
Added secret passages to the game by creating breakable walls
adding breakable walls to the game with voronoi generation
This is a first for the game where I add an elemental based enemy. This particular one has the ability to throw projectiles.
adding elemental dark magic enemies to the game
A sneak peek at the traps in the game and a final send off to 2017.
bringing traps into the game
Just a summary of replacing the Exit gates in the game with Portals and adding Xbox controller support.
from blender to unity: creating a new exit gateway & xbox controller support
An update on Kickstarter, the Beta, and Beyond and what this means for the future of the game
kickstarter, beta, and beyond
Creating a very simple Lightning effect in the game by changing the frames in the Skybox and adjusting the Exposure in time with the audio
how i created a simple lightning effect by changing the skybox frames and exposure
I spent the last month building the house in Blender and and here are the results
building a home in blender and in to unity
After a week or so, the new Vampire creatures are in.
vampires completed and fully implemented
The end result of fusing ideas from both western and asian mythology to create a hybrid Vampire
inspired by western and asian mythology
How I created a monster purely from particles in Unity 3D
creating a particle monster that is frightening
Early work in progress of the creation of the Spider Queen.
creating the spider queen
Giving Life to a Monster by using Inverse Kinematics.
inverse kinematics: how one line of code gave my npc more life
This HUB area is important in setting the tone and to connect all the levels in the game together. To start with, this allowed the game to be out of those...
creating the hub area starting from greybox to game
New AI to Allow Her to Crawl and Jump Out of Ceiling Holes
new ai to allow her to crawl and jump out of ceiling holes
A peek into where she sleeps in Ergastulum. A very important piece to getting the hell out of there.
where she sleeps
First developer log for Ergastulum - the latest on the stealth gameplay and improving the visuals
welcome to ergastulum
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