Dwarf Mines is a PC multiplayer game where you start as young miner on your quest to rebuild your ancestors massive facilities above and below the surface. On your dangerous journey down to unknown regions you’re the one to reveal the secrets of a forgotten world – a world of wisdom and technology beyond today’s imagination. But eventually you’re about to uncover the truth of their downfall. A truth creeping in the shadows below the known world.
This marks the completion of pre-alpha 0.3 with a few unexpected changes.
pre-alpha 0.3: accomplished!
Some news I missed to share in 2018 before I will post updates from Pre-alpha 0.3.
goodby 2018 – final remarks
August tech update: Masking technique for (deferred) post processing effects. Starring: stencil buffer and replacement shader
pre-alpha 0.2 – screen space sub surface scattering – masked per pixel
Some new gamedesign info regarding economy / goods.
pre-alpha 0.2 – a closer look at engineering 2.0 – goods
More about technical improvements coming with Pre-alpha 0.2
pre-alpha 0.2 – to the core of things
Blueprints and Recipes - What they are good for...
pre-alpha 0.2 – a closer look at engineering 2.0 – what is what
After many many hours of work DWARF MINES finally reached the Pre-alpha 0.2 milestone
pre-alpha 0.2 - done!
New dev log featuring better camera collision avoidance and a preview of the character item customization.
camera and characters
The first version including all game pillars. AI arrived finally!
pre-alpha 0.1 – now with some brain
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.