The outcast princess turned succubus must stop cruel Kingdom troops from slaughtering friendly monstergirls in this 90s-arcade-style vertical shooting and man-catching challenge.
Demo updated to 0.1.1. (The previous demo is considered 0.1.0.)
Stage 1 balance changes.
Minor visual improvements.
Glowing demonization effect
Impact particle effects
Radial meters for player team's power levels
Internal restructuring to improve workflow and code organization. Enemies can be controlled almost entirely in Tiled editor by setting properties, and almost all duplicate enemy code is eliminated.
Retired the prototype stage, which is not representative of any of the planned stages, and whose assets are not set up for making a fully-polished stage anyway.
New stage, new enemy behaviors and some gameplay tweaks.
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