Death's Life is a puzzle game with an atmosphere of terror and suspense, in which the player is in the role of a Death's apprentice, and must to kill his victims using a chain reaction to make the death look accidental.
Death's Life is a puzzle game with an atmosphere of terror and suspense, in which the player is in the role of a Death's apprentice, and must to kill his victims using a chain reaction to make the death look accidental. Using the concept of Rube Goldberg machine, which is to perform a relatively simple task using a complex chain reaction, the player must interact with objects in the scene in order to solve the puzzle triggering a sequence of events that will result in the death of his victims.
This was very good. I'm looking forward to the final release of this game.
A couple of suggestions:
- Show some text when selecting the interactible objects, so that the player can infer what the object might do before having to do the full puzzle.
- Have a demonstrative tutorial, rather than a text tutorial, in which the game walks you through in solving a preliminary puzzle.
Other than these minor issues, this is looking great!
Here's my walkthrough video: Youtube.com