A tactical shooter where you controls the weapons systems of a naval destroyer that was constantly under missile attack.
I've finally picked a water shader & added some more cool stuff! The next devlog for C.W.I.S is here! Read more below!
c.w.i.s devlog #6 | water!
A short update due to the next devlog being delayed until i have a bit more progress to show...
new menu layout + update
When you make a build of your game and this happens.....A dev's worst nightmare.... well mine atleast... the dreaded NullReferenceException!!!!! The next...
leaderboards & build? | c.w.i.s game devlog #5
The next devlog is here! The main changes include new weapons, upgrades implemented onto the CWIS turret, early detection lines for incoming missles ...
more firepower! | c.w.i.s game devlog #4
Welcome back to another devlog on C.W.I.S, In this devlog I go over the new weapon upgrades system progress, some menu work, an improved ship health/hitbox...
upgrades & a whole load of bugs
New devlog Live! In this devlog I go over the new mechanics of turret shooting, with object pooling, overheating & ammo count. Along with some early progress...
the basics of shooting
C.W.I.S is getting remake/remastered! In this article I go a little into what I'm planning to do and how you can keep up to date with future updates!
remake on the way!
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