Caeludum is a turn-based god game in which players compete to become the most powerful deity by destroying or converting the followers of others. Choose what kind of god you want to be by unlocking new powers through out the game. Will you choose a path of peace, help develop crops, and expand civilizations? Or will you be a vicious god and smite all that defy you with earthquakes and lightning? The main focus will be on local multiplayer, but it will definitely have a single player mode and hopefully online multiplayer as well.
I haven't been able to put in as much work as I want to lately but here's what I have accomplished and what I will be working on in near future.
caeludum update #4 - optimizations and biome calculations
This is a demo of some of the world building elements from Caeludum. Please give it a try! I'd love to know what you think and see what you've created!
caeludum update #3 - the tech demo now available for download!
It's been a while since my last update so I'm going to cram everything I've been doing for the last few months into one big one!
caeludum update #2 - terraforming, music, and new visuals!
I've decided to make some major design changes to Caeludum. I want to detail what those changes are, the thought process that led to them, and what they...
caeludum update #1 - design changes
Announcing Caeludum! A turn-based god game with a focus on local multiplayer.
caeludum announcement!
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