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We trained a neural network to kill... As an agent of the bureau, contact and investigate paranormal entities. The game cycle includes clear and sequential stages of investigation and exorcism, the success of which depends on effective teamwork and... your survival. The use of modern AI technologies guarantees the surprise factor and nondescript behavior of ghosts, the non-standard nature of their reactions within a set of patterns allowed to them. Qualitatively developed intelligence of ghosts makes the gameplay unpredictable and dependent on the actions and even...words of players. And believe us, you will get an answer. Be careful - you are heard, your actions are evaluated and they decide your fate. Learn the characteristics of a variety of ghosts and other supernatural phenomena to effectively confront them. Rich arsenal of magic spells, exorcism rituals and various tools to study and combat the paranormal. Unique ghost behavior strategies and ghost stories will make each

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Fire from Bureau and Lobby demonstration ("Bureau of Contacts")

Fire from Bureau and Lobby demonstration ("Bureau of Contacts")

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Sometimes it's boring to just make a devlog video, and this is what you get - a sketch with demonstration of the future Lobby.

Testing the neural network provocation reaction | Bureau of Contacts

Testing the neural network provocation reaction | Bureau of Contacts

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Work continues on "Bureau of Contacts", the first game where a neural network is trained to kill. So how exactly does the neural network operate there?

Bureau of Contacts - when neural network trained to kill

Bureau of Contacts - when neural network trained to kill

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We started our work on “Bureau of Contacts” with small experiments on the possibilities of modern AI technologies, and in the end we trained a neural...