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We trained a neural network to kill... As an agent of the bureau, contact and investigate paranormal entities. The game cycle includes clear and sequential stages of investigation and exorcism, the success of which depends on effective teamwork and... your survival. The use of modern AI technologies guarantees the surprise factor and nondescript behavior of ghosts, the non-standard nature of their reactions within a set of patterns allowed to them. Qualitatively developed intelligence of ghosts makes the gameplay unpredictable and dependent on the actions and even...words of players. And believe us, you will get an answer. Be careful - you are heard, your actions are evaluated and they decide your fate. Learn the characteristics of a variety of ghosts and other supernatural phenomena to effectively confront them. Rich arsenal of magic spells, exorcism rituals and various tools to study and combat the paranormal. Unique ghost behavior strategies and ghost stories will make each

Post news Report RSS Bureau of Contacts - when neural network trained to kill

We started our work on “Bureau of Contacts” with small experiments on the possibilities of modern AI technologies, and in the end we trained a neural network to kill…

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"Bureau of Contacts", PC co-op horror game for 1-4 players where you confront insidious ghosts and the paranormal controlled by advanced generative AI technologies got Steam-page.

Players act in the role of an agent of the Bureau of paranormal phenomena, with which they are tasked to deal with.

Bureau of Contacts screenshot


The game cycle is based on the realistically designed stages of investigation and exorcism, where effective teamwork is crucial not only for success, but also for survival, but there is still room for vengeance for the sake of their own vigilance.

Bureau of Contacts screenshot 2


A special role in the game is given to the AI technologies - neural network trained to kill the players in dependence on their actions and words and analyzing the behavior of the players it is the same to determine the course of the game session and ensure the diversity of its progress.

Game is planned for release in early access in summer 2024.

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