A story-driven dark comedy type-'em-up game co-starring a goat with an emotional disorder. But it's far too hot to be a functioning psychopath in the Australian outback!
Right across Australia, follow the story of a simple country bloke (who happens to be a great typist) and his pet goat as they go out for a beer and inadvertently wind up saving the world from the scientific phenomenon that is Global Wording!
All the educated people have had their vocabularies stolen by a race of strange axolotl aliens, rendering them brain-eating zombies called the Wordless. Of course. Only people living in isolated communities with weird dialects full of colloquialisms are safe from the aliens, who have no idea how to process words like g'day and trackie-daks.
And all this is tied together with lush (read: passable) pixel art. I know, aren't you spoiled?
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I'm just finishing up the remaining assets for the 1st level now. Toward the end, the first alien attacks--he'll have a shield that can't be penetrated until the keyboard is upgraded (I plan to handle shield strength vs keyboard power by changing the amount of time you have to hold each letter down). So on the first level he'll just attack the goat briefly and if you fend him off, he'll get bored and float away (no shield visual yet).
I was really struggling to come up with a unique concept for the aliens. In my head I kept picturing the "Eater of Souls"/"Corruptor" enemies from Terraria for some reason Terraria.gamepedia.com
I do want it to fly and have AI similar to them, but I like to put thought into things like how it flies. The aliens have enough technology to come to earth, so I thought maybe I should give them jetpacks or something--just hovering or looking like a squid didn't make much sense.
I was also thinking about what kind of feeling I'd like it to give off. Since it's a comedy game, I decided to abandon "horror" and settle with "cuteness."
But after a bit of brainstorming, a walk with the dog and a lot of coffee...
And I'm pretty proud of him. ^_^
Today, I weaponised him!
An intro to the project + I've implemented a handful of new mechanics and graphics, so check them out!