Aftertile is game about a cute little ghost traveling a huge maze and using his ghastly powers to help other ghosts.
This devlog entry is about enemy design, our choices concerning two types of enemies and a bit about how they fit the lore of the game.
aftertile devlog #10
On this devlog entry, we talk a bit more about the shrine maidens and we post our first Aftertile teaser!
aftertile devlog #9
This post is about the character design of the shrine maidens, who are both part of the story and work inside the game as the save points, teleport, etc.
aftertile devlog #08
On this devlog, we talk about many thing that we got done this past month.
aftertile devlog #07
This devlog is about the final stage of map building. I also talk a little bit about the UI and our plans for crowdfunding.
aftertile devlog #06
This is a summary of the devlopment in the past few weeks: songs, more level building, more character anim loops.
aftertile devlog #05
On this devlog issue, I’ll talk a bit about the levels.
aftertile devlog #04
Another tutorial-devlog! On this episode, I give an insider's view of my conceptualization process, from paper to depression to mockup to asset creation.
pixel art tiles
Topics: what we've been doing, animation poll and new public domain tilesets.
aftertile devlog #03
This is a semi-devlog: I explain how I made the inner fluid inside the ghost.
aftertile devlog #2.5
On this entry I compare a few old assets to their current take. :D
aftertile devlog #02
We've decided to develop Aftertile into a full game! Here are the first steps we took.
aftertile devlog #01
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