Pre-alpha devolpment build of A Clumsy Adventure (we love you guys for playing it, also provide feedback so we can improve the game asap) <3
Hey clumsy gamers! In this update we share with you the latest news regarding the new development build of A Clumsy Adventure. We hope you can take the time to play it and give us your feedback (just email: robert@excamedia.nl).
Brand New Concepts and Designs:
In the last few months we’ve been taking some time to consider our progress on reactions and mechanics. In the end we took the bold decision to start from a fresh perspective and redesign A Clumsy Adventure, changing many aspects but keeping the indie spirit we began with. The new concepts for Zack and his friends (and foes) have taken on a new style that reflects the tastes of the genre and our audience. To do this, we revolutionized our design by giving you a deeper story, one that puts you in the shoes of a common teenager. Forget dealing with boring everyday life; you will become the protagonist of a true clumsy adventure!The biggest change however has occurred in the gameplay style, transitioning the game from the old system to a traditional 2.5D style in the vein of successful videogames such as New Super Bros, Sonic4, Epic Mickey, Max: Curse of Brotherhood and many others.
Graphics:
We’ve had a complete graphics overhaul since the last update, almost everything has been redesigned from the ground up. Once you get through the new title screen and loading screen, we have a completely new level for you to play. Explore the dark forest and the bioluminescent cave system, stare in wonder at the ruins and even at the odd meteor shower. Our new lighting system with ambient fog keeps things moody, along with over a hundred new environment pieces. Throw into that mix a new boss… and you’ve got one potent cocktail.
Gameplay:
We have a completely new player control system, as part of our wide reaching physics update. You can expect some more realistic enemies now that the AI has been updated! They’ll keep you on your toes. Zack can now be controlled with both keyboard and analogue pads (Xbox 360 controllers). The camera angles are now dynamic, following and moving around Zack as the level demands. We also have some brief narration going on as you navigate your way through the treacherous dark level.
If you're not really a gamer but you want to share a video from the game to show your friends that you were one of the first ones that noticed our game. You can share this video: Youtube.com
If you really want to help us, share our game to your 5 best friends. Make screenshots of the bugs and email robert@excamedia.nl (again, yes we want him to get all the feedback).
Other news
- Events
- We have been to Epicon
- We will be at Gamescom (Livestream)
- Also at Tokyo Game Show (seriously wtf, we're going there)
- Firstlook (more on this Dutch event in upcoming news items)
- Kickstarter 20 October (Ask robert if you have experience with running a Kickstarter campaign)
- Greenlight 21 November (soon more)
- Blog post: one year anniversary of Excamedia
Join the Clumsy Club now via one of these channels and we'll keep you up to date 24/7.
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If you've followed us everywhere make sure you let robert@excamedia.nl know. He really likes to do Skype/Hangout calls with clumsy fans! (oh and don't forget to sign up for the newsletter)
tracking :)
downloading pre-alpha..
sounds interesting.
Oh noes!!
It's one of those web unity files that i can use in my offline unity player that never works :(
update:
It works ok in offline unity player ,but u have to be connected to net at start.
update:
I've played the first few minutes of this game.
Graphics look cool all black with glimpses of colour.
The way it opens up after the black beginning is very good.
I like the floaty jump motion ,very fluid and feels good.
The character animations are a bit glitchy in some parts ,but as this is a development version ,that will probably be improved.
This looks like it could be a very good game when finished.
Conclusion:
Definitely deserves to be added to my tracking list on Moddb :)
i used uniplayer v1.34