Old school fun meets new school flair - 8bit graphics with real time shadows, particles, bump mapping and more. Gameplay has permadeath but with progression (skills, crafted items, professions, and proficiencies), heavy crafting influence, and more.
New infrastructure features since the last demo include: monster AI (pathfinding and attacking), ActorEmotes, full attack/defend flow with dodging/parrying/blocking, players start with equipment, ItemPowers (give buffs on equip), player classes are data-driven, player skills, CellEffects with lifetimes, and more.