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Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.

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I am overburdened, miles of tiles

I am overburdened, miles of tiles

I Am Overburdened Textures

Short article, a bit tutorial-ish, about the tile graphics of I am overburdened.

I am overburdened, evolution of box-art

I am overburdened, evolution of box-art

I Am Overburdened Concept Art

Took most of last week off for vacation == no entries, sorry about that, but this week I'm going to make multiple videos and blog posts :) ! This first...

I am overburdened, nobody make a sound!

I am overburdened, nobody make a sound!

I Am Overburdened Sound Effects

This post is going to be more like a tutorial, than a journal entry. I highly recommend checking out the video version, as it is heavily audio oriented...

Tile Rider: The history of light and shadow in a small (but standing tall) game

Tile Rider: The history of light and shadow in a small (but standing tall) game

Tile Rider Client Side Coding

They say first impressions is half of the battle, and as the book is generally judged by its cover, we decided we needed a good “cover” as well. However...

XNA Tutorial - Showing a Message Box (Using the Guide Class)

XNA Tutorial - Showing a Message Box (Using the Guide Class)

Other Tutorial

This is a tutorial for showing a Message Box, in XNA, using the Guide class.

Developing Flood Control using XNA Game Development

Developing Flood Control using XNA Game Development

Animation Tutorial 3 comments

While playable, Flood Control in its current form is rather rough. This article will address the issues with Flood Control.