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RPG Maker has a long history of letting anyone, regardless of skill level, make a game. And in Summer 2020, the latest and most powerful version, RPG Maker MZ will be available to help you make YOUR game.

With new features and enhancements to older features, this RPG Maker is set to become the best RPG Maker to date!

Map Editor

With RPG Maker's map editor, you can create maps easier than you can draw a picture. Pick the tiles you want to use, and “paint” them on to your maps. With powerful enhancements from the previous RPG Maker’s map editor, and a large collection of new tiles, you can build countless towns and dungeons for your players to explore!


● The Layer Function Returns!
An incredibly missed feature from RPG Maker XP returns with MZ! Map layer control has returned. You can now select which of the four map layers you are drawing onto, or leave it on Automatic to keep the behavior from MV. This gives you more control to make your maps look the way you want to, as well as speeding up the map creation process: No more having to redo an entire tile because you messed up one layer or want to change the base layer!

● Map Trees can be Rearranged
You can now rearrange the Maps in the editor Map Tree even on the same tree level, making it easier than ever to organize your project for maximum efficiency.

● Improved Image Save Function
When saving maps using the built in editor function, they now save pixel perfect, rather than being resized![/b]

Character Generator

Not only can you use the included characters or import your own made completely from scratch, you can also create your own original characters using component pieces using the built in Character Generator! Combine hairs, eyes, clothes, accessories, and more. Recolor them to match your vision.
● Adjust Component Positioning
You can now use the offset feature in the Character Generator to adjust the placement of generator pieces, giving you greater control over the look of your heroes, villains, and NPCs!


● Add New Color Palettes
You can now go beyond the existing color palettes: add your own palettes for recoloring hair, clothes, and more!


A Trove of Assets Included

From face graphics, character sprites, to map chips, character generator components, music, and sound effects, and more, RPG Maker MZ boasts the largest collection of assets out of the box than any RPG Maker in the series history!




● Graphics
 Animations: 120
 Battle Background 1: 51
 Battle Background 2: 50
 Character Sprites Sheets: 44
 Character SV Battlers: 40
 Face Graphic Sheets: 15
 Character Busts: 120
 Character Full Art: 120
 Enemy Battlers: 105
 Enemy SV Battlers: 105
 Tileset Sheets: 31
 Parallaxes: 21
 Title Screens: 20




● Sound
 48 BGM
 29 BGS
 27 ME
 345 SE

Database

The database is where the heart of your RPG Maker game resides. Here you store the information defining your characters, their skills, equipment, classes, but also their foes! Also in the database will be where you define many things about your game, like the names of stats, what conditions your characters can be afflicted with, battle animations, and more.
● New Battle System Added!
With RPG Maker MZ, in addition to the front and side-view options that existed in previous RPG Makers, we've added a brand new option!
The Time Progress Battle System will unchain your game from traditional turns, allowing every character to act at their own speed based on their stats and conditions.


Events

The Event system covers all the many NPCs, treasure chests, puzzles and everything else your players will interact with in your game. Using a simple system of menus, you can create a complex series of events that will drive your game to its conclusion. All with no programming knowledge required!
● More Powerful and Extensive Event Commands!
Through the addition of elements including control characters for text displays, picture movement settings and status determination for buttons used during conditional branching, we've augmented and expanded event commands.


● Preview Added for Movement Route Settings!
When setting up events, now you can check movement routes using a preview.


Animation

With RPG Maker MZ, our Animations function has been completely revamped. Easily create huge fireballs, dynamic sword slashes, or freezing winds for your characters to unleash… and suffer.
Due to popular demand, we have now included support for particle effects using Effekseer*, an open source particle effect creation tool!
With this new feature, you can create magnificent 2D and 3D animations without having to use clunky spritesheets, making it infinitely easier to make extremely dynamic battle animations!


Plug-ins

Sometimes, you want to go beyond what is easy to do with eventing alone. That is when Plugins come in! Plugins are bits of code that can change almost anything in your RPG Maker game. Learn to code enough to make some yourself, or find ones made by others to bolster your game. Adding an existing plugin can be as easy as plugging it in!

● Revamped Plug-in Commands
It's now possible to select a plug-in name and command name from a pull-down menu rather than having to enter it from text. Additionally, you can easily pass parameters to the Plugin Command requires with a simple menu system.


● Plugin Management Made Even Easier
Turn Plugins On/Off from the base Plugin Manager Screen, Easily find the plugin creator's website with the new URL field in the Edit Screen, and be sure that your plugins have all the requirements and are in the correct order with the new error messages.


Playing a Game

RPG Maker MZ makes it much easier for users to play games!

● Auto-save Function Added
Auto-save and separate auto-save slots have been added to the default functionality of the Engine! This option can be turned on and off in the Editor for your game.


● Better UI For Mouse and Touchscreeens
The UI has been completely revamped to more comfortable and more intuitive for mouse and touchscreen control!


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Welcome traveler,

to the re-textured kingdom of Twin Falls! Here it finally is, the update that brings 'Quest Journal', optional dungeon mapping, new optional dungeon, ghosts, better crafting, new items, changes and fixes.

Yes, this update really brings optional dungeon mapping also in the form of 'Magic Map', a tool that can be bind to a hotkey and brought up in dungeons.

Though 'Codex' is now added, though there's not much lore around yet, but that will change in the coming updates. But there are key bindings and information about character classes, stats and skills.

Here's more detailed list of changes:

Added:

  • Quest Journal
  • Codex
  • Magic Map for dungeon mapping, shows mapping percentage
  • New optional dungeon hidden somewhere in Twin Falls areas
  • New enemy: Ghost
  • Improved crafting system
  • New textures to Twin Falls areas, Witch Grove and Lake Road
  • New battle backgrounds to Twin Falls areas, Witch Grove, Lighthouse and Lake Road
  • New tree sprites to Twin Falls areas and Lake Road
  • New Temple Guard sprites
  • Blacksmith offers new weapons to craft
  • Nine Sister Shop's second sister has arrived and she can sell or craft you some new jewelry, if you've got the materials
  • Royal Cartographer added to Castle's East Wing
  • Spirit Lantern to protect from ghosts
  • Lots of new material for crafting
  • Enemy drops: Some enemies occasionally drop crafting materials
  • New equipment to be found (weapons, armor)
  • Loot added to one secret areas: Twin Falls Forest North, Lake Road, Pramea Shore, Lighthouse, Wizard's Tower
  • Loot added: Marsh of the Condemned, Bandit Cave, Smuggler's Cave, Underground Passage
  • Names to most NPCs
  • New player icon for outdoor minimap that shows direction
  • New icon for crafting materials


Changes:

  • Some minor changes to Bandit Cave and Lighthouse's basement, doesn't really change the map layout or affect the gameplay - these are for the 'Magic Map' to work correctly
  • 'Missing Scout' quest's simplest solution has an ending, others will follow later
  • 'Unknown Silk' quest has ending
  • 'Broken Sword' quest has ending
  • Re-designed 'Grudge for Resurrection' quest
  • Better day/night cycle
  • Some changes to enemies at night in some Twin Falls areas
  • 'Eye of an Oracle' drains 'energy points' slightly slower
  • Cloaks and Gloves moved into 'Equipment' menu in Magic Shops
  • Rings added to Castle Town Magic Shop
  • Curiosity Shop has Spirit Lantern (can also be found somewhere else, if you haven't found the membership card)


Fixes:

  • Fixed an error that had been copied to all damage formulas, this means that combat may need some more balancing in the future, but now the formula works exactly like intended
  • In dialog choices the first option is highlighted in shops and conversations
  • Fixed some light bleeding in Bandit Cave
  • Shadows work again properly
  • Zombie in the Great Forest North walks now properly and starts the right battle
  • Smuggler's Cave jar loot fixed
  • 'Instant Movement' options menu fixed

Patch Notes at Steam

Chronicles of Vaeltaja's 'Ghosts 'n Qualities' Update Coming on April 26th!

Chronicles of Vaeltaja's 'Ghosts 'n Qualities' Update Coming on April 26th!

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60% done and 11 days left! Another update on Undershadows' Kickstarter campaign.

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Undershadows Kickstarter! 45% is already done! Thank you so much so far!

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