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Get Metal performance with OpenGL ES, and triple your draw calls, without changing a single line of your OpenGL ES game code or shaders. MoltenGL is an implementation of the OpenGL ES API that runs on Apple's Metal graphics framework. With MoltenGL, you get many of the performance benefits of the Metal framework, while maintaining compliance with the proven OpenGL ES API.

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Description

On the left, the standard OpenGL application interface. On the right, the same application interface using MetalGL on a device that supports Metal.