This demo has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest demo.
If you're asking about the funding of the game - My time is my greatest investment. Since I'm now doing this full-time, I'll have to get by in some way. We'll see how things are going in a few months. Until then, I can implement a lot of the stuff I want for chapter 3 and 4.
It's pretty tough to get past those cubes :) or maybe I suck... I would add a larger shadow so you can better see where you'll land.
Check out my demo later, also using Unity. Indiedb.com
I saw your game doing well on greenlight and I loved the 4.1 demo. I do have to say though depth perception is pretty difficult and one thing that should be addressed is that at least at the aspect ratio and the resolution I was playing at (16:9 or 16:10) (1680x1050) The text was really difficult to read. But I loved the platforming, The controls were responsive, the only other NPC seemed to be really thoroughly written and a preview of the world was great! I loved the 2 different kinds of enemies I saw. although the reds with the warnings were difficult to see properly. Everything was great! I upvoted this really quickly! Can't wait to see more and I'll bee keeping up with updates to this. Good Luck :)
From here, with this presentation of red, the game becomes more intense, dark and interesting. But when you start to dominate cost controls.
"intense, dark and interesting" ♥
What do you mean by "dominate cost controls"?
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If you're asking about the funding of the game - My time is my greatest investment. Since I'm now doing this full-time, I'll have to get by in some way. We'll see how things are going in a few months. Until then, I can implement a lot of the stuff I want for chapter 3 and 4.
It's pretty tough to get past those cubes :) or maybe I suck... I would add a larger shadow so you can better see where you'll land.
Check out my demo later, also using Unity.
Indiedb.com
The new version 4.1. adds more animations to the main character and improves the A.I.! There are also some slight adjustments to help the player.
I saw your game doing well on greenlight and I loved the 4.1 demo. I do have to say though depth perception is pretty difficult and one thing that should be addressed is that at least at the aspect ratio and the resolution I was playing at (16:9 or 16:10) (1680x1050) The text was really difficult to read. But I loved the platforming, The controls were responsive, the only other NPC seemed to be really thoroughly written and a preview of the world was great! I loved the 2 different kinds of enemies I saw. although the reds with the warnings were difficult to see properly. Everything was great! I upvoted this really quickly! Can't wait to see more and I'll bee keeping up with updates to this. Good Luck :)