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We're a group of Ottawa-based indie developers who came together to make a game about defusing a bomb in virtual reality.

History

During the Global Game Jam 2014, Ben, Allen, and Brian teamed up to make a small game about defusing a bomb in virtual reality. While it was just a 48 hour prototype, the resulting video garnered a hugely positive reaction from gamers and press. Spurred on by the hype, the team decided the concept was worth pursuing full time and put together a plan to make "Keep Talking and Nobody Explodes" a full-fledged title. To make things nice and official, the company was needed and thus Steel Crate Games was born.

Ben Kane
Independent game developer, founder of Going Loud Studios, and creator of DLC Quest.

Brian Fetter
Software developer, founder of Bitstim, and creator of awesome Shopify plugins.

Allen Pestaluky
Game developer (recently turned independent!), mobile developer, and far too good at Smash Bros.

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Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Adventure

An asymmetrical puzzle/party game where one player in virtual reality must defuse a time bomb with the help of their friends in the real world.

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Latest posts from @keeptalkinggame

We're part of the new Asymmetrical Co-op Bundle on Steam—on sale today! ⭐We Were Here Together ⭐Operation: Tango ⭐… T.co

Aug 20 2021

RT @TheFilmLook: @SteelCrateGames we made a short film taking loads of inspiration from @KeepTalkingGame. We hope you like it! Pleas… T.co

Mar 1 2021

RT @SteelCrateGames: Are you more of a Bob or a Dan? T.co

Mar 1 2021

Did you know you can play Keep Talking and Nobody Explodes remotely with friends? You just need a way to talk to e… T.co

Feb 12 2021