I am a traditional and electronic game developer, worldbuilder, and artificial intelligence safety researcher based out of Fort Wayne, IN, US. I develop tabletop roleplaying and wargaming systems for publication. My current works include: Simple Space Ship System, a wargaming system set in a space opera setting; Orros, a superhero themed tabletop roleplaying game; Keygemin, an extensive magic gemstone driven world of sky pirates and monsters; a traditional risk-like board game of the same name with a unique time keeping mechanic; and Yurisuto, a science-fantasy setting with both high tech and high magic. I have been worldbuilding since I was very young and have a preference for both of the high fantasy, and high sci-fi genres. I also produce pen and paper, card, traditional, and electronic games for both fun and profit. The thing I enjoy most about worldbuilding is the small details. Each time I write an article, I get two more things I can detail-build on.
Adds quest journaling, and quest marking system. Adds a character crew page for viewing player character stats, crew, stats, and equipment for all characters...
Adds 109 new ship types and designs, in depth NPC ship AI, as well as overworld conversations with ships.
Update introducing features to support the main story and NPC dialogue.
Added the faction reputation system and a substantial amount of text content and events to the game to support that new system.
Added the event system for the game with branching dialogue and inline conditional statements. Additionally, the RPG mechanics have been added. Prominently...
Current development build of the game as of Sep 15th 2023.