Looks really great!
Looks really great!
Looks great... Like a modern take of my all-time fav, Tempest 2000. Nice work.
The video says powered by Unreal but the profile says Unity. I'm really interested on why you moved engines and if you have any video footage from the Unity version? It would be nice to compare.
Anyway, really great project you have here, congrats!
Looks really nice indeed. Great work.
I was just going to say the very same!
This looks like a very nice engine indeed. I will swing by and check it out further.
This looks really great, will take it for a test run later. Nice work!
No, we are not dead. Announcements coming within the next few days... stay tuned!
Only just found this (my apologies); but what a find! Looks really great work, congrats. I will be tracking this for sure.
- Matt.
We will certainly try and get a Linux version out at the same time.
In a word... WOW!
Keep up the great work, I'll be tracking this project.
A brilliant post. Great stuff indeed.
- Matt
Yes, I really like the sound of the dogs, interesting indeed!
I really like how this project is taking shape, great work!
Great post. I am really excited about this game... keep up the good work.
Looks really nice indeed guys. Fantastic work!
Thank you good sir!
Brilliant post, very informative.
How do you seep the RGB into the free space?
Many thanks for the kind words.
We are aiming to make the environment as realistic as possible. That said, I have written some nice optimisation routines and will make sure everything is as 'streamlined' as possible ready for release.
Hello all... I know time is precious, but... if you get a spare minute, please check out Montague's Mount, made with Unity.
Cheers!
fallingbrickwork
Matthew joined
Having worked within the IT/Games industry for nearly 20 years, I not short of experience and have industry experience coding C++, C#, JAVA, VB and Mainframe COBOL. The love of game development started far earlier when I got my first computer, a Commodore C64, and later, a Commodore Amiga 500 and the AMOS programming language. I am the owner of Polypusher Studios, an independent studio based in Ireland, specialising in 3D tutorial creation, tuition and game development.