Having worked within the IT/Games industry for nearly 20 years, I not short of experience and have industry experience coding C++, C#, JAVA, VB and Mainframe COBOL. The love of game development started far earlier when I got my first computer, a Commodore C64, and later, a Commodore Amiga 500 and the AMOS programming language. I am the owner of Polypusher Studios, an independent studio based in Ireland, specialising in 3D tutorial creation, tuition and game development.
The last month has seen a hive of activity getting Montague’s Mount ready for its release. My previous 12-hour days turned into 14, and my family became...
release, oculus rift, egx and greenlight
This week has seen the start of the Montague's Mount Oculus Rift integration.
montague's mount oculus rift integration
Well Rezzed is now over and what a fantastic weekend it was! Here is how it went, teaser trailer, Greenlight and more...
rezzed, teaser trailer and greenlight
It has only been a couple of days since the last update but quite a lot has happened in the world that is Montague’s Mount. 1. Localization, 2. Save...
montague's mount - development update 27/01/13
It has been a period of much activity since the last update. Here is just a brief look at what has been going on with Montague’s Mount: 1. Visuals and...
montague's mount - development update
Here is a quick round up of what has happened with Montague's Mount this week - New Area, Dead Characters, Custom Culling, Ground Fog.
montague's mount - weekly update #3
Here is a quick round up of what has happened with Montague's Mount this week - new beach area.
montague's mount - weekly update #2
Here is a quick round up of what has happened with Montague's Mount this week.
montague's mount - weekly update #1
A short video showing some of the world interactions and puzzle elements within Montague's Mount.
montague's mount - gameplay 1
A short video showing some of the environment and weather effect of the initial Prologue section of Montague's Mount.
environment video released
We are really excited about supporting the Oculus Rift, just as soon as we can get our hands on the dev kit and SDK.
oculus rift vr support
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