Earths is a turn-based strategy game, where your goal as a director of international agency is to explore and conquer earths from parallel dimensions.
Alternative Earths are built within two systems, with history where human civilization was never created and alternative history of humanity between 1500 BC - 2035AC. Most of actions of a player are made with a usage of agents. They are randomly generated , and divided into categories: researchers, military leaders, diplomats, spies.
Main Concepts:
Turn based - strategy using hex - grid on paraller earths.
4i system. It's a term for a game system in Earths that little differs from other strategy games:
Code created for alternative planets was quite unneficient - i'm currently in process of rebuilding it - i can assure you that it will allow to generate them almost instantly without as high usage of memory as before.
Apart of technical details, i'm trying to revamp graphical side of the game - especially borders of hex polities, they will be much better in the future.(I hope:))
First update from many, containing a few words about GUI development and generator bugfixes.
Check out indiegogo campaign for the project. If you somehow interested and want to know more about this game, please feel free to help me with it's creation...
Alternate history weekly update is a blog describing all of alternative history content in media. I've had a pleasure to post an article on this site.
The concept got me intrigued, can't wait to see more. Tracking.