• Register

Robothorium is a futuristic tactical RPG combining rogue-like gameplay and turn-based combat. Levels are random generated, every choice you make will have an impact on exploration and story!

Feature:

  • Every game, you play a new story
  • Interactive exploration
  • Advanced turn-based fights with hundred spells & skills
  • All great RPG features, craft, shop, random stats on weapons
  • PVP mode!

Steam Page / Facebook / Twitter

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Robothorium -

News

Welcome aboard AIs,

It’s time for our 7th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.

Subscribe here if you want to receive our news by mail


In this update, players have now access to the second Humanobots and Supremachine factions missions!

We also had to do to do some adjustments, balancing and fixes after the addition of the new robot.

In addition, the update provides a change on how Bonuses and Penalties are affecting fighters’ attributes and lot of bugs fixing.

Have fun!

Features


New Humanobots and Supremachine factions missions available!

Improvements

  • Bonuses and Penalties are now increasing or decreasing the attributes of fighters based on their initial value instead of being multiplicative between each other (initial value is taking in count the base attributes of a robot plus the attributes from equipped items, attributes increase from Mythic items effect and attributes increase from talents).
    For example, a fighter having 500 Power and being affected by Enhanced power, 2 stacks of Conversion and 2 stacks of Growing discharge will now end up with 500 (1 + 0.25 + 0.1 + 0.1) = 725 Power compared to 500 1.25 1.1 1.1 = 756 before.

  • Power gained from personality bonuses has been increased from 5% to 50%. Please note that personality bonuses are only increasing the base attributes of fighters (without equipment, Mythic items effect nor talents).

  • New sound for Game over.

  • New sounds for enemies skills that were still missing some.

  • New sound when a fighter’s Overload is increased or reduced.

  • Sounds adjusted for several robots’ and enemies’ skills.

  • New sound when recycling.

  • New sound when reforging.

  • New sound for the group of enemies encounter view in exploration.

  • Conversion and Growing discharge Bonuses have been removed from the pool of possible Bonuses that can be applied randomly.

  • Dialogs have been added for M.A.I.A. and G.A.I.A. when some of their mechanics are triggered during the fight.

  • Base rollable stats on R.E.P.A.I.R.’s Worker Set items and S.O.N.G.’s Melomaniac and Soloist Set items have been adjusted.

  • Variety of monsters in missions has been improved.

S.O.N.G.:

Skills:

  • Programmed nocturne:
    Chance to apply Short circuit increased from 10% to 20%.

Talents:

  • Buzzing:
    Robotic minuet can now apply Reduced critical hits without having to overload the target.

  • Conductor:
    Chance to reduce the Overload of a random ally of the same line reduced from 50/100% to 25/50%.

  • Deep bass:
    Targets no longer need to be affected by Short circuit to trigger the talent.

  • Overload transferred reduced from 5/10% to 3/6%.

Z.E.R.K.E.R.:

Sets:

  • Loner set:
    Percent of Regeneration converted into Power from the 2 pieces bonus has been reduced from 30% to 20%.

Bug fixes

  • Fixed some effects that were still not displayed in color in tooltips.

  • Fixed an issue causing the L.A.D.Y.’s Artistic performance to sometimes do nothing in fight when the Overall approval talent was upgraded.

  • Fixed an issue causing the R.I.O.T.’s Provocating shout to sometimes do nothing in fight when the Resounding shout talent was upgraded.

  • Fixed an issue with the R.I.O.T.’s Enhanced grenade talent that was not increasing the chance to apply the Thoriufocused effect from Miniaturized trackers talent correctly.

  • Fixed an issue where the S.O.N.G.’s Ready for the gig talent was not increasing maximum Overload correctly.

  • Fixed an issue causing the L.A.D.Y.’s Presence of the star talent to trigger when it shouldn’t in specific situations.

  • Fixed an issue causing the Growing discharge Bonus to gain a stack when it shouldn’t in specific situations.

  • Fixed the position of the S.O.N.G. unit in the rescue window.

  • Fixed M.A.I.A. and G.A.I.A.’s position in fight.

  • Fixed an issue causing the Overload to be reduced for each enemy touched when using the S.O.N.G.’s Programmed nocturne skill and with the Deep bass talent upgraded.

  • Fixed an issue where the S.O.N.G.’s Engines serenade skill was taking the launcher’s Overload in count before having payed the Overload cost for the calculation of the amount of Shield regenerated instead of before.

  • Fixed an issue where killing one of the Twin AIs was finishing the fight without killing the other one at the same time.

  • Fixed an issue causing the effects applied of one robot to be displayed for no reason in exploration when reaching a room with an objective or an event.

  • Fixed an issue causing old sounds playing on fighters to play again when opening the fighter details window in fight.

  • Fixed an issue causing skills to still display the effects gained from talents in their tooltips when resetting talents.

  • Fixed an issue causing the Speed gained from the S.C.O.U.T.’s Killer set bonus to not be removed between fights.

  • Fixed an issue where specific damage from talents was not taking Protected targets in count correctly and was not killing the target if their Structure was taken down to 0.

  • Fixed an issue causing stacks to not be displayed correctly on fighters for Conversion and Growing discharge Bonuses.

  • Fixed an issue where damage were only displayed to the enemy at the top of the line when using Z.E.R.K.E.R.’s Inferno capsules skill.

  • Fixed missing text for Patroller dialogues on Bribe Action results.

  • Fixed an issue with Agents’ Sacrifice skill that was not displaying damage on them and not applying the Bonus on allies correctly.

  • Fixed an issue causing the portrait of robots in the team and the bench to overlap incorrectly when moving them around.

  • Fixed an issue causing the S.C.O.U.T.’s Power influx talent to deal damage to the initial target instead of dealing damage to the target(s) the Penalties have been spread to.

  • Fixed an issue that could cause players to lose their save when testing a created level when selecting an empty save slot.

  • Fixed an issue causing Juggernauts to play their die animation when they explode.

  • Fixed an issue causing the visual indicators of Juggernauts’ Radioactivity passive skill to not be displayed properly.

  • Fixed an issue allowing players to go in the Equipment or Settings scenes during the result of inspectable elements or traps.

  • Fixed an issue where Digital tablets were giving way more experience than intended when succeeding the Action.

  • Fixed an issue causing Conversion and Growing discharge Bonuses to increase Power more than intended.

  • Fixed an issue where Conversion and Growing discharge Bonuses tooltips were not displaying the effects of talents modificators.

  • Fixed an issue preventing heals to be previewed correctly in fight.

  • Fixed an issue causing the abandon confirmation window to be displayed when pressing Escape to skip cutscenes.

  • Fixed an issue where the W.A.R.’s Suppressive fire ultimate skill crit damage was not increased correctly when a rocket was landing a critical hit.

  • Fixed an issue where the Enhanced heals Bonus and Reduced heals Penalty modificators were not taken in count correctly.

  • Fixed an issue where attributes increase from talents and set bonuses were not displayed on robots in the Reserve.

  • Fixed an issue where using the teleport by clicking on the minimap to allow players to miss important rooms.

  • Fixed an issue where robots from older saves were still having the old personality bonuses values.

  • Fixed an issue causing the second factions missions to be available before finishing the second main story line mission.

  • Fixed an issue with several talents granting more bonuses than intended for values that shouldn’t be affected by the number of talent points invested.

  • Fixed an issue causing thoriumeter to increase when being attacked even if a robot was affected by Invulnerable.

  • Fixed an issue allowing Corrosion to deal damage to a fighter even if he was affected by Invulnerable.

Indies are love

We have a special channel on our Discord call “Giveaway” where you can win each week a Steam key of an indie game that we love.

Each saturday we are doing a giveaway of Steam key from indie studios that we love and you will have a chance to win it for it by joining us.

At the same time, you can share and talk on our Discord about indie games that you are playing or that you like and if we love it too, it will be selected for a future giveaway.

Discord server


This week it’s Dead in Vinland

Dead in Vinland is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.

Store.steampowered.com

Trailer:


That’s all for now. We will be back soon to share with you our progression on Robothorium.

The Golbinz Team

Robothorium Devlog: Summary of the Early Access

Robothorium Devlog: Summary of the Early Access

News

What's new since the early access release? Interview of the artistic director and giveaway of the week!!!

New robot: the S.O.N.G.

New robot: the S.O.N.G.

News

A new robot is joining the uprising: The S.O.N.G. and our new weekly Discord event.

Robothorium Devlog: mythic items and Gamescom!

Robothorium Devlog: mythic items and Gamescom!

News

Mythic items are here and we are going to Gamescom next week. Weโ€™ve prepared some surprises just for you!!

We now have our dev Steam page!

We now have our dev Steam page!

News

You can now follow Goblinz Studio on Steam! You will receive notification when we release a new RPG/Strategy game!

Add file RSS Files
Windows: Demo v0.6.0

Windows: Demo v0.6.0

Demo

Let's try this awesome demo of our game Robothorium. Our discord: discord.gg/JtRywmm

Windows: Demo v0.5.0

Windows: Demo v0.5.0

Demo

Let's try this awesome demo of our game Robothorium. Our discord: discord.gg/JtRywmm

Mac : Demo 0.5.0

Mac : Demo 0.5.0

Demo

Let's try this awesome demo of our game Robothorium. Our discord: discord.gg/JtRywmm

Demo v0.4.1

Demo v0.4.1

Demo

Let's try this awesome demo of our game Robothorium. Our discord: discord.gg/JtRywmm

Demo v0.4.0

Demo v0.4.0

Demo

Let's try this awesome demo of our game Robothorium. Open beta available this week-end: discord.gg/JtRywmm

Comments
sableyee
sableyee

Thanks!

Reply Good karma Bad karma+2 votes
joey4track
joey4track

Looks pretty great! Have you sorted the soundtrack yet? I make music for games and sci-fi is kind of a specialty. Plus I love roguelikes! Check out my demo's on my profile pic if you need music. Good luck, thanks!

Reply Good karma Bad karma+4 votes
goblinzstudio Creator
goblinzstudio

Thanks! We already have a composer (Robin Dussart, he composed also for Dungeon Rushers).

We are still looking for Sound Design.

Reply Good karma+2 votes
joey4track
joey4track

Oh ok, thanks! Well I also do sound design, I don't have samples on my website but if you send me an email I can send you some sample mp3's of my SFX. You can reach me at joey4trackproductions(at)gmail(dot)com

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Robothorium: Tactical Revolution (RPG / Strategy)
Platforms
Windows, Mac, Linux, iOS, Android, XONE, XBOX, PS4, Switch
Developer & Publisher
Goblinz Studio
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Purchase
Community Rating

Average

9

1 vote submitted.

You Say

-

Ratings closed.

Style
Theme
Sci-Fi
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @robothorium

RT @robothorium: When you are ready to party on saturday night with your fancy suit and your shining fist ๐Ÿ’ช๐Ÿ˜… #screenshotsaturdayโ€ฆ T.co

Sep 24 2018

RT @Lyellin2: Pleasantly surprised by @robothorium - may need to get a short play of that into the rotation soon.

Sep 24 2018

When you are ready to party on saturday night with your fancy suit and your shining fist ๐Ÿ’ช๐Ÿ˜… #screenshotsaturdayโ€ฆ T.co

Sep 22 2018

๐Ÿค–Robothorium 8th open dev newsletter is out!๐Ÿค– New Humanobots and Supremachine missions! And new weekly giveaway onโ€ฆ T.co

Sep 21 2018

RT @studio_goblinz: We are happy to announce our collaboration with @Frogames for the mobile launch & PC update! If you want to join mโ€ฆ T.co

Sep 18 2018

RT @studio_goblinz: 200 followers on our Steampage! Thank you everyone! ๐Ÿ™Œ๐Ÿป๐Ÿ™Œ๐Ÿฟ๐Ÿ™Œ๐Ÿพ๐Ÿ™Œ๐Ÿฝ๐ŸŽฎ #indiegame #gamedev #indiedev #gaming T.co

Sep 12 2018

RT @PocketGamer: Shiny new bargains! Here's the best iOS and Android sales this week: Pocketgamer.co.uk @CM_Gamesโ€ฆ T.co

Sep 11 2018

RT @jverbroucht: Meet Tiger, The War Veteran in @SigmaTheory #indiegame #gamedev #gaming Steamcommunity.com

Sep 4 2018

RT @studio_goblinz: Robothorium is in sale -20% on Steam. NOW! #indiegame #gamedev #RPG #gaming #RT ๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡ Store.steampowered.com T.co

Sep 3 2018

RT @studio_goblinz: ๐ŸŽ‰ We have more than 200 000 profiles created on Dungeon Rushers server! Thank you all for the support ๐ŸŽ‰โ€ฆ T.co

Sep 3 2018

Embed Buttons
Link to Robothorium: Tactical Revolution (RPG / Strategy) by selecting a button and using the embed code provided more...
Robothorium: Tactical Revolution (RPG / Strategy)
Statistics
Last Update
Watchers
28 members
Files
5
Articles
42
Reviews
1
You may also like
Street Level
Street Level Turn Based Strategy
UFO: Alien Invasion
UFO: Alien Invasion Turn Based Strategy
3Domino
3Domino Turn Based Strategy
SteamWorld Heist
SteamWorld Heist Turn Based Strategy