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Crystals Of Theia (COT) is an adventure/puzzle/action game a la Uncharted/Tomb Raider/Deadfall Adventures, developed in Unreal Engine 4 by Chris(2D/3D artist/blueprints/musician), Johnny(programmer/blueprinter), Daniel(Game Designer/3D-Modeller/Artist), Sean(Game Designer/3D Artist), Julian(music composer). THE BACKGROUND STORY: Alissa Hunt, treasure huntress by occupation, gets an emergency call from her best friend, and Mentor Paul Groitz, who was investigating an old myth regarding the Seven Crystals of Theia, scattered around the globe. According to the ancient myth, these crystals contain great powers that could make the human knowledge evolve by a factor of thousand. Paul Groitz was onto something, but he's not the only one it seems. Can Alissa rescue her best friend Paul? Can she discover the truth behind the legend of the Seven Crystals? Who are the bad guys and can Alissa prevent them from taking the Crystals for their evil plans? There's only one way to find out.

Report RSS Latest news you need to know about the game.

Important changes to make the game development better, enhanced visuals, introducing a new member to our team, and other interesting topics you need to know. So, read on...

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Hello to you all!

To begin with, a big apology from the entire Rimfrost team to you all.

We wanted to share information a lot sooner, but plenty of unexpected things held us back or slowed down the game development process. And, we didn't want to tell you guys any news that wasn't 100% confirmed yet.

For one, we had been searching for new members to join our team and help us to make 'Seventh Crystal Of Theia' even better than before, and speed up the creation time. We had like six or seven candidates that all seemed very interested at first, but soon most of them got very quiet and no more interested. It was really frustrating to communicate to people that didn't answer back.

Fortunally, we did find a new (and very talented) member, named Julian Schuller. He's a natural talented Music Composer, and a good friend! From Roland and myself: welcome once more in our team, Julian! ;-)
Julian has been doing music for other games aswell, and he does an excellent job at it!

For those interested: we still need new members, one intermediate/good C# or Javascript programmer (Unity), and a good/talented 3D modeler/animator. Or, one that knows both programming and 3D modeling. If you're interested, send me a personnal message. Please note: ONLY SERIOUS candidates will get accepted!
One more thing to note: candidates should have a licensed Unity Pro version, and also the necessary (licensed) tools to do whatever you're skilled at.

Back to the game now. ;-)

After quite some frustration and 'problems', we decided to get rid of these 'problems' once and for all, and go for a complete first person view/gameplay for our game. No panic, we don't intend to turn this game into a first person shooter. The only thing that really changes, is the camera view. Instead of having a third person view, all is done in first person mode.

It really facilitates the entire development process, especially since we're a small team, and this game is not a small project.

Roland has been doing a great job so far, for which i want to thank him. We have been working a long time on this game already, and i know how frustrating things can get at times, but we're not quitters. :)

I'm working on character models and animations for them, plus cutscenes and more art. Our plan is to have an intro/trailer vid soon for you all.

We already have lots of cool (and working) things in our game:
- A complete weapon system, which includes weapon switching (mousewheel), bullet impacts, arm/weapon animations, ejecting bullet shells, muzzleflash, (automatic) ammunition reloading, sounds for impact/shooting/reloading, zoom in/out, weapon inventory, and more...
- Player damage handling, walk/run/jump/crouch/climb -functionnality, health and weapon pickup system, exploding items (and all the necessary fx that go with it), level interaction (open doors, activate items for puzzles, etc...)
- Compass system for next waypoint. Gameplay is half linear, half free roam. This means that the player can roam around freely in some areas, but in order to follow the story, he/she must follow the waypoints.
- Better visuals and cool things to discover during the exploration of the levels.

Next up will be A.I. and more cutscene creation, aswell as recording ingame trailers. Julian already got some great ideas for music, and we really look forward to hear what his talented mind and hands put together. :)

To finish, check out some of the latest screenies i took. Enjoy, and 'till next update! Stay tuned, and if you like this game, please share with all your friends. Thank you! :)

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Ericthemookslayer
Ericthemookslayer - - 205 comments

I'd love to be a modeler/animator, but I can only really model really low poly models.

Shame it has to be FP, but it's really hard to find any advice for a TP game for Unity.

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ChrisVW Author
ChrisVW - - 43 comments

Hello, samurairenegade!

Thanks for your interest in our game. I sent you a personnal message. ;-)

Yeah, Third Person would be better (in some ways), but it requires a lot more work (especially the amount of animations), and changing to FP solved many of our issues. :)

Cheers!

Reply Good karma+1 vote
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